#ifdef GL_ES
precision highp float;
#else
#define highp
#define mediump
#define lowp
#endif

// ------- ATTRIBUTES (VERTEX BUFFER DATA) -------
attribute vec4		attrVertex;
attribute vec4		attrTex0UV;

// ------- UNIFORMS (SHADER CONSTS) -------
uniform mat4		hu_mPMVMatrix;

// ------- INTERPOLATORS (SHADER OUTPUTS) -------
varying vec2		v_vTex0UV;

void main(void)
{
	gl_Position = hu_mPMVMatrix*attrVertex;
	v_vTex0UV = attrTex0UV.st;
};