#ifdef GL_ES
precision mediump float;
#else
#define highp
#define mediump
#define lowp
#endif

// ------- UNIFORMS (SHADER CONSTS) -------

// ------- INTERPOLATORS (SHADER INPUTS) -------

// ------- FUNCTIONS ------- 

void main(void)
{
	gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
};