<?xml version="1.0" encoding="UTF-8"?>
<!-- ################################# RULES ######################################
	- naming convention: fill.buttonContainerSel
	
	- resourcy (napr. bitmapy, menuitemy, positiony) ktore suvisia s danym dialogom treba davat ku nemu na zaciatok
	- resourcy, ktore SU POUZIVANE VIACERYMI DIALOGMI treba davat na zaciatok do abtajlungu RESOURCES
	- SUB = onWhite;          MAIN = onBlack

#FONTS
#TEXTSTYLES - reusable textstyles
#COLORS - reusable colors
#BITMAPS - reusable bitmaps
#CLASSES
#POSITIONS - reusable positions

###DIALOG DEFINITIONS###
###BORDEL###

-->

<skin xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<header id="header" resourceFile="application.dat"/>

<?include "base.xml"?>
<?include "class.xml"?>
<?include "ui3d.xml"?>
<?include "pois.xml"?>
<?include "listbox2.xml"?>

<!-- Fonty pre Widgety -->
<font id="font.black.13.widget" name="bold" nameBorder="NONE" scale="yes" size="13" leading="12"/>
<font id="font.black.12.widget" name="bold" nameBorder="NONE" scale="yes" size="12" leading="14"/>
<font id="font.black.11.widget" name="bold" nameBorder="NONE" scale="yes" size="11" leading="13"/>


<!-- Fonty pre CGML browser -->
<font id="font.browser"     name="regular"      nameBorder="NONE" scale="yes" size="20" leading="22"/>
<font id="font.browser.h"   name="bold"         nameBorder="NONE" scale="yes" size="26" leading="28"/>
<font id="font.browser.b"   name="bold"         nameBorder="NONE" scale="yes" size="20" leading="22"/>
<font id="font.browser.i"   name="italic"       nameBorder="NONE" scale="yes" size="20" leading="22"/>
<font id="font.browser.bi"  name="bolditalic"   nameBorder="NONE" scale="yes" size="20" leading="22"/>

<font id="font.browser.small"     name="regular"      nameBorder="NONE" scale="yes" size="16" leading="18"/>
<font id="font.browser.small.h"   name="bold"         nameBorder="NONE" scale="yes" size="22" leading="24"/>
<font id="font.browser.small.b"   name="bold"         nameBorder="NONE" scale="yes" size="16" leading="18"/>
<font id="font.browser.small.i"   name="italic"       nameBorder="NONE" scale="yes" size="16" leading="18"/>
<font id="font.browser.small.bi"  name="bolditalic"   nameBorder="NONE" scale="yes" size="16" leading="18"/>

<!-- Specialne Fonty pre klavesnicu -->
<font id="font.specKey.16" name="regular" nameBorder="NONE" scale="yes" size="16" leading="18"/>
<font id="font.specKey.14" name="regular" nameBorder="NONE" scale="yes" size="14" leading="16"/>
<font id="font.specKey.12" name="regular" nameBorder="NONE" scale="yes" size="12" leading="14"/>
<font id="font.specKey.10" name="regular" nameBorder="NONE" scale="yes" size="10" leading="12"/>

<!--### Menu fonts -->
<font id="font.menu.18"  name="regular"  nameBorder="NONE" scale="yes" size="18"  leading="16"/>

<!-- Fonty pre copyright -->
<font id="font.copyright"     name="regular"      nameBorder="NONE" scale="yes" size="13" leading="15"/>
<font id="font.copyright.h"   name="bold"         nameBorder="NONE" scale="yes" size="19" leading="21"/>
<font id="font.copyright.b"   name="bold"         nameBorder="NONE" scale="yes" size="13" leading="15"/>
<font id="font.copyright.i"   name="italic"       nameBorder="NONE" scale="yes" size="13" leading="15"/>
<font id="font.copyright.bi"  name="bolditalic"   nameBorder="NONE" scale="yes" size="13" leading="15"/>

<!--#####################################TEXTSTYLES############################################ -->
<!--    TextStyle 

color               - Farba normalneho textu
colorSel            - Farba Selectnuteho textu
colorSelOff         - Farba selectnuteho textu ak kontrolka (lisbox) nema focus
colorDis            - Farba textu zakazanej polozky

borderColor         - Farba pre okraj normalneho textu
borderColorSel      
borderColorSelOff 
borderColorDis

border              - Sirka okraja pre Stroke alebo offset pre Embooss
borderSel           - pre Stroke je to v 1/1024 z vysky fontu. 
borderSelOff        - pre Emboss je to v pixeloch 
borderDis 

vOffset             - vertikalny subpixel offset in pixels (-0.5; 0.5)  
hOffset             - horizontalny subpixel offset in pixels (-0.5; 0.5)

borderMode          - Prepinac rezimu akym sa vykresluje okraj [NONE|stroke|emboss]
leadingMultiplier   - Nasobic vzdialenosti medzi riadkami
count               - Pocet fontov v TS max 5
font1 ... font5     - Jednotlive fonty v TS. Musi ch byt aspon tolko, na kolko je nastaveny count.

-->
                                            
<textStyle id="text.checkBtn"               count="1" font1="font.light.18"/>
<textStyle id="text.radioBtn"               count="1" font1="font.light.18"/>

<textStyle id="text.widgetTimeDark"         color="pen.textWidgetDark" count="1" font1="font.black.12.widget"/>
<textStyle id="text.widgetTimeAmPmDark"     color="pen.textWidgetDark" count="2" font1="font.black.13.widget" font2="font.black.11.widget"/>
<textStyle id="text.widgetKeyboardDark"     color="pen.textWidgetKeybDark" count="1" font1="font.black.12.widget"/>

<textStyle id="text.widgetTimeLight"         color="pen.textWidgetLight" count="1" font1="font.black.12.widget"/>
<textStyle id="text.widgetTimeAmPmLight"     color="pen.textWidgetLight" count="1" font1="font.black.13.widget"/>
<textStyle id="text.widgetKeyboardLight"     color="pen.textWidgetKeybLight" count="1" font1="font.black.12.widget"/>

<textStyle id="text.baloonhint"         color="pen.textBaloonHint" count="1" font1="font.black.13"/>

<textStyle id="text.key"                color="pen.textKey" count="1" font1="font.black.28"/>

<textStyle id="text.waiting"            color="pen.textWaiting" count="1" font1="font.icon.32"/>

<textStyle id="text.message"            color="pen.textMessage" count="3" font1="font.light.16" font2="font.light.14" font3="font.light.12"/>

<textStyle id="text.static"             count="2" font1="font.light.20" font2="font.light.14"/>

<textStyle id="text.staticFrameLight"    color="pen.textFrameLight" colorSel="pen.textFrameLight" count="1" font1="font.light.15"/>
<textStyle id="text.staticFrameDark"     color="pen.textFrameDark" colorSel="pen.textFrameDark" count="1" font1="font.light.15"/>

<textStyle id="text.edit"               color="pen.textEdit" colorSel="pen.textEditSel" borderColor="pen.editBorder" borderColorSel="pen.editSelBorder" count="1" font1="font.light.18"/>
<textStyle id="text.edit.coord"         color="pen.textEditCoo" colorSel="pen.textEditCooSel" borderColor="pen.editBorder" borderColorSel="pen.editSelBorder" count="1" font1="font.light.24"/>
<textStyle id="text.multiline"          color="pen.multiline" colorSel="pen.multiline" borderColor="pen.multilineBorder" borderColorSel="pen.multilineSelBorder" count="1" font1="font.light.18"/>
<textStyle id="text.multilineDark"      color="pen.multilineDark" colorSel="pen.multilineDark" borderColor="pen.multilineBorderDark" borderColorSel="pen.multilineSelBorderDark" count="1" font1="font.black.16"/>

<textStyle id="text.edit.dialog"        color="pen.textBlack" colorSel="pen.textEditSel" borderColor="pen.editBorder" borderColorSel="pen.editSelBorder" count="1" font1="font.light.18"/>
<?if night?>
<textStyle id="text.edit.dialog"        color="pen.textWhite" colorSel="pen.textEditSel" borderColor="pen.editBorder" borderColorSel="pen.editSelBorder" count="1" font1="font.light.18"/>
<textStyle id="text.cgmlBrowser"        color="pen.cgmlBrowser" colorSel="pen.cgmlBrowser" count="5" font1="font.browser" font2="font.browser.h" font3="font.browser.i" font4="font.browser.b" font5="font.browser.bi"/>
<textStyle id="text.cgmlBrowserLink"    color="pen.link" colorSel="pen.linkUsed" count="5" font1="font.browser" font2="font.browser.h" font3="font.browser.i" font4="font.browser.b" font5="font.browser.bi"/>

<?endif night?>

<textStyle id="text.cgmlBrowser"        color="pen.cgmlBrowser" colorSel="pen.cgmlBrowser" count="5" font1="font.browser" font2="font.browser.h" font3="font.browser.i" font4="font.browser.b" font5="font.browser.bi"/>
<textStyle id="text.cgmlBrowserLink"    color="pen.link" colorSel="pen.linkUsed" count="5" font1="font.browser" font2="font.browser.h" font3="font.browser.i" font4="font.browser.b" font5="font.browser.bi"/>

<textStyle id="text.menu"               color="pen.menu.text" colorSel="pen.menu.textSel" colorDis="pen.menu.textDisabled" borderColor="pen.menu.textBorder" borderColorSel="pen.menu.textSelBorder" borderColorDis="pen.menu.textBorder" leadingMultiplier="0.8" count="1" font1="font.menu.18"/>

<textStyle id="text.buttonDark"         color="pen.btnDark" colorSel="pen.btnDarkSel" colorSelOff="pen.btnDarkSelOff" colorDis="pen.btnDarkDis" count="1" font1="font.light.18"/>
<textStyle id="text.buttonDarkDisabled" color="pen.btnDarkDis" colorSel="pen.btnDarkSel" colorSelOff="pen.btnDarkSelOff" colorDis="pen.btnDarkDis" count="1" font1="font.light.18"/>
<textStyle id="text.buttonLight"        color="pen.btnLight" colorSel="pen.btnLightSel" colorSelOff="pen.btnLightSelOff" colorDis="pen.btnLightDis" count="1" font1="font.light.18"/>

<textStyle id="text.toolbarButtonDark"         color="pen.btnDark" colorSel="pen.btnDarkSel" colorSelOff="pen.btnDarkSelOff" colorDis="pen.btnDarkDis" count="1" font1="font.light.8"/>
<textStyle id="text.toolbarButtonLight"        color="pen.btnLight" colorSel="pen.btnLightSel" colorSelOff="pen.btnLightSelOff" colorDis="pen.btnLightDis" count="1" font1="font.light.8"/>
<textStyle id="text.toolbarButtonBadge"        color="pen.btnDark" colorSel="pen.btnDarkSel" colorSelOff="pen.btnDarkSel" colorDis="pen.btnDarkSel" count="1" font1="font.light.8"/>


<textStyle id="text.keyb"               color="pen.keyboard" colorSel="pen.keyboardSel" count="1" font1="font.black.22"/>
<textStyle id="text.keybSpecial"        color="pen.keyboard" colorSel="pen.keyboardSel" count="1" font1="font.specKey.16"/>
<textStyle id="text.chnInput"           color="pen.chnInput" colorSel="pen.chnInputSel" count="1" font1="font.black.16"/>

<textStyle id="text.infoScreen"         color="pen.textFrameDark" count="1" font1="font.light.22"/>


<!-- listboxy Light-->
<textStyle id="text.textIconLight"             color="pen.textIconLight" colorSel="pen.textIconSel" count="1" font1="font.icon.22"/>
<textStyle id="text.textIconLightWth"          color="pen.textIconLight" colorSel="pen.textIconSel" count="1" font1="font.icon.22"/>
<textStyle id="text.textIconRLight"            color="pen.textIconLightR" colorSel="pen.textIconRSel" count="1" font1="font.icon.22"/>

<textStyle id="text.textIconLightActionDlg"    color="pen.textIconLight" colorSel="pen.textIconSel" count="1" font1="font.icon.20"/>

<textStyle id="text.textListTopLight"          color="pen.textListTopLight"     colorSel="pen.textListTopSel" colorSelOff="pen.textListTopSelOff" colorDis="pen.textListTopSelDis" count="1" font1="font.black.16"/>
<textStyle id="text.textListBottomLight"       color="pen.textListBottomLight"  colorSel="pen.textListBottomSel" colorSelOff="pen.textListBottomLightSelOff" colorDis="pen.textListTopSelDis" count="1" font1="font.light.13"/>
<textStyle id="text.textListSingelLight"       color="pen.textListSingelLight"  colorSel="pen.textListSingelSel" colorSelOff="pen.textListTopSelOff" colorDis="pen.textListTopSelDis"  count="1" font1="font.black.16"/>
<textStyle id="text.textValueRLight"           color="pen.textValueLightR"      colorSel="pen.textValueRSel"      count="1" font1="font.black.14"/>
<textStyle id="text.textDistanceRLight"        color="pen.textDistanceLightR"   colorSel="pen.textDistanceRSel"   count="1" font1="font.light.14"/>
<textStyle id="text.textListSingelLightNoDis"  color="pen.textListSingelLight"  colorSel="pen.textListSingelSel"  colorDis="pen.textListSingelLight" borderColorSel="pen.textWhite" borderColor="pen.textWhite" borderColorDis="pen.textWhite" borderMode="emboss" count="1" border="=#1" borderSel="=#-1" borderSelOff="=#-1" borderDis="=#1" font1="font.black.16"/>
<textStyle id="text.textDistanceRLightNoDis"   color="pen.textDistanceLightR"   colorSel="pen.textDistanceRSel"   colorDis="pen.textListSingelLight" count="1" font1="font.light.16"/>

<!--hviezdicky v listboxoch (vote)-->
<textStyle id="text.textStarsLight"         color="pen.textStarsLight"        colorSel="pen.textStarsLightSel"       count="1" font1="font.light.14"/>
<textStyle id="text.textStarsRestLight"     color="pen.textStarsRestLight"    colorSel="pen.textStarsRestLightSel"   count="1" font1="font.light.14"/>

<!-- listboxy Dark-->
<textStyle id="text.textIconDark"           color="pen.textIconDark"          colorSel="pen.textIconDarkSel"         count="1" font1="font.icon.22"/>
<textStyle id="text.textIconRDark"          color="pen.textIconDarkR"         colorSel="pen.textIconDarkRSel"        count="1" font1="font.icon.22"/>
<textStyle id="text.textIconDarkWth"        color="pen.textIconDarkSett"      colorSel="pen.textIconDarkSelSett"     count="1" font1="font.icon.26"/>

<textStyle id="text.textListTopDark"        color="pen.textListTopDark"       colorSel="pen.textListTopDarkSel"      count="1" font1="font.black.16"/>
<textStyle id="text.textListBottomDark"     color="pen.textListBottomDark"    colorSel="pen.textListBottomDarkSel"   count="1" font1="font.light.14"/>
<textStyle id="text.textListSingelDark"     color="pen.textListSingelDark"    colorSel="pen.textListSingelDarkSel"   count="1" font1="font.black.16"/>
<textStyle id="text.textListEndDark"        color="pen.textListEndDark"       colorSel="pen.textListEndDarkSel"      count="1" font1="font.light.14"/>
<textStyle id="text.textValueRDark"         color="pen.textValueDarkR"        colorSel="pen.textValueDarkRSel"       count="1" font1="font.light.12"/>
<textStyle id="text.textDistanceRDark"      color="pen.textDistanceDarkR"     colorSel="pen.textDistanceDarkRSel"    count="1" font1="font.light.18"/>

<textStyle id="text.scrollBar.Dark"         color="pen.scroll.dark"           colorSel="pen.scroll.darkSel"          borderColor="pen.scroll.darkCont"  borderColorSel="pen.scroll.darkContSel"     count="1" font1="font.icon.20"/>
<textStyle id="text.scrollBar.Light"        color="pen.scroll.light"          colorSel="pen.scroll.lightSel"         borderColor="pen.scroll.lightCont" borderColorSel="pen.scroll.lightContSel"    count="1" font1="font.icon.20"/>

<textStyle id="text.textAlert"              color="pen.textWhite"       colorSel="pen.textWhite"   count="3" font1="font.black.15" font2="font.black.13" font3="font.black.10"/>
<textStyle id="text.textInfo"               color="pen.textListEndDark"       colorSel="pen.textListEndDarkSel"   count="3" font1="font.black.15" font2="font.black.13" font3="font.black.10"/>


<!--#####################################COLORS#################################################### -->
<!-- warning -->
<color id="pen.textWarning" color="ffffffff"/>

<!-- key -->
<color id="pen.textKey" color="ffffffff"/>
<color id="pen.borderKey" color="ff000000"/>

<!-- Linky do CGML browsera -->
<?if night?>
    <color id="pen.link" color="ffcccccc"/>
    <color id="pen.linkUsed" color="ffcccccc"/>
<?endif night?>

<color id="pen.link" color="FF3a88c4"/>
<color id="pen.linkUsed" color="FF246393"/>

<!-- farby textov vo frame-och -->
<color id="pen.textFrameDark"            color="ffffffff"/>
<color id="pen.textFrameLight"           color="ff000000"/>

<color id="pen.textWaiting"             color="ff81d6ef"/><!-- ff042149 -->

<color id="pen.keybBorder"             color="ff0c0c0c"/>
<color id="pen.keybBorderSel"          color="ff0c0c0c"/>

<color id="pen.chnInput"                color="ffadadad"/>
<color id="pen.chnInputSel"             color="ff818181"/>

<color id="pen.textEdit"             color="ff000000"/>
<color id="pen.textEditCoo"          color="ff000000"/>
<color id="pen.textEditSel"          color="ff2d2d2d"/>

<color id="pen.textEditCooSel"       color="ff2d2d2d"/>
<?if night?>
<color id="pen.textEdit"             color="ff000000"/>
<color id="pen.textEditCoo"          color="ffffffff"/>
<color id="pen.textEditCooSel"       color="ffffffff"/>
<?endif night?>

<color id="pen.textStyle"             color="ff818181"/>
<color id="pen.textStyleSel"          color="ffadadad"/>
<color id="pen.textStyleSelOff"       color="ffe0e0e0"/>
<color id="pen.textStyleDis"          color="ff8f939f"/>

<color id="pen.btnLight"             color="ffffffff"/> <!-- zmena farby, dark button container vsade -->
<color id="pen.btnLightSel"          color="ffffffff"/>

<?if night?>
<color id="pen.btnLightSel"          color="ffffffff"/>
<?endif night?>

<color id="pen.btnLightSelOff"       color="ffffffff"/>  
<color id="pen.btnLightDis"          color="ff8f939f"/>

<color id="pen.btnDark"             color="ffffffff"/>
<color id="pen.btnDarkSel"          color="ffffffff"/>

<?if night?>
<color id="pen.btnDarkSel"          color="ffffffff"/>
<?endif night?>

<color id="pen.btnDarkSelOff"       color="ffc0c0c0"/>  
<color id="pen.btnDarkDis"          color="ffa0a0a0"/>

<color id="pen.editBorder"          color="ffffffff"/>
<color id="pen.multilineBorder"     color="ffffffff"/>
<color id="pen.multilineBorderDark" color="ffffffff"/>


<color id="pen.editSelBorder"    color="ff000000"/>
<color id="pen.multilineSelBorder"    color="ff000000"/>
<color id="pen.multiline"             color="ff404040"/>

<?if night?>
<color id="pen.multiline"             color="ffffffff"/>
<?endif night?>

<color id="pen.editSelBorderDark"         color="ffffffff"/>
<color id="pen.multilineSelBorderDark"    color="ffffffff"/>
<color id="pen.multilineDark"             color="fffafae9"/>

<color id="pen.cgmlBrowser"           color="ff1b2023"/>
<?if night?>
<color id="pen.cgmlBrowser"           color="ffffffff"/>
<?endif night?>

<color id="pen.waiting" color="ff646877"/>

<color id="pen.line"        color="ffc2dee3"/>    <!-- vodorovna ciara v niektorych dialogoch, napr. world clock -->
<color id="pen.lineShadow"  color="ffffffff"/>    <!-- vodorovna ciara v niektorych dialogoch, napr. world clock -->

<!-- listbox farby Light -->
<color id="pen.textIconLight"        color="ff21385a"/> <!-- farba textovej ikony v listboxe, lava -->
<color id="pen.textIconSel"          color="ffffffff"/> <!-- farba textovej ikony v listboxe select, lava -->
<?if night?>
<color id="pen.textIconLight"        color="ff65a2e1"/> <!-- farba textovej ikony v listboxe, lava -->
<color id="pen.textIconSel"          color="ffffffff"/>
<?endif night?>
<color id="pen.textIconLightR"            color="ffdddddd"/> <!-- farba textovej ikony v listboxe, prava -->
<color id="pen.textIconRSel"         color="ffffffff"/> <!-- farba textovej ikony v listboxe select, prava -->
<?if night?>
<color id="pen.textIconLightR"       color="ff65a2e1"/> <!-- farba textovej ikony v listboxe, prava -->
<color id="pen.textIconRSel"         color="ffffffff"/>
<?endif night?>
<color id="pen.textValueLightR"      color="ff000000"/> <!-- farba hodnoty v listboxe, prava -->
<color id="pen.textValueRSel"        color="ffff9c00"/> <!-- farba hodnoty v listboxe select, prava -->
<?if night?>
<color id="pen.textValueRSel"        color="ffffffff"/>
<?endif night?>
<color id="pen.textDistanceLightR"           color="ff404040"/> <!-- farba napr. vzdialenosti v listboxe, prava -->
<color id="pen.textDistanceRSel"        color="ffffffff"/> <!-- farba napr. vzdialenosti v listboxe select, prava -->
<?if night?>
<color id="pen.textDistanceLightR"      color="ff65a2e1"/> <!-- farba napr. vzdialenosti v listboxe, prava -->
<color id="pen.textDistanceRSel"        color="ffffffff"/>
<?endif night?>

<color id="pen.textListTopLight"          color="ff070707"/> <!-- farba horneho textu v listboxe -->
<color id="pen.textListTopSel"            color="ffffffff"/> <!-- farba horneho textu select v listboxe -->
<?if night?>
<color id="pen.textListTopLight"          color="ffffffff"/>
<color id="pen.textListTopSel"            color="ffffffff"/>
<?endif night?>
<color id="pen.textListTopSelOff"         color="ffffffff"/>
<color id="pen.textListTopSelDis"         color="ffb5b6b5"/>  
<color id="pen.textListBottomLight"       color="ff303030"/> <!-- farba dolneho textu v listboxe -->
<color id="pen.textListBottomSel"         color="ffffffff"/> <!-- farba dolneho textu select v listboxe -->
<?if night?>
<color id="pen.textListBottomLight"       color="ff65a2e1"/>
<color id="pen.textListBottomSel"         color="ffffffff"/>
<?endif night?>
<color id="pen.textListBottomLightSelOff" color="ffffffff"/> 
<color id="pen.textListSingelLight"       color="ff070707"/> <!-- farba samotneho textu v listboxe -->
<color id="pen.textListSingelSel"         color="fffafae9"/> <!-- farba samotneho textu select v listboxe -->

<?if night?>
<color id="pen.textListSingelLight"       color="ffffffff"/> <!-- farba samotneho textu v listboxe -->
<color id="pen.textListSingelSel"         color="ffffffff"/> <!-- farba samotneho textu select v listboxe -->
<?endif night?>

<color id="pen.textStarsLight"           color="ff000000"/> <!-- farba star v listboxe -->
<color id="pen.textStarsLightSel"        color="ffff9c00"/> <!-- farba star v listboxe select -->

<color id="pen.textStarsRestLight"           color="ff808080"/> <!-- farba star v listboxe, zvysok -->
<color id="pen.textStarsRestLightSel"        color="ff808080"/> <!-- farba star v listboxe select, zvysok -->

<!-- listbox farby Dark -->
<color id="pen.textIconDark"             color="ff737373"/> <!-- farba textovej ikony v listboxe, lava -->
<color id="pen.textIconDarkSel"          color="ff202020"/> <!-- farba textovej ikony v listboxe select, lava -->

<color id="pen.textIconDarkSett"         color="ff657281"/> <!-- farba textovej ikony v listboxe, lava -->
<color id="pen.textIconDarkSelSett"      color="ff657281"/> <!-- farba textovej ikony v listboxe select, lava -->

<color id="pen.textIconDarkR"            color="ff7d7d7d"/> <!-- farba textovej ikony v listboxe, prava -->
<color id="pen.textIconDarkRSel"         color="ffffffff"/> <!-- farba textovej ikony v listboxe select, prava -->
<?if night?>
<color id="pen.textIconDarkRSel"         color="ffffffff"/>
<?endif night?>

<color id="pen.textValueDarkR"           color="ff7d7d7d"/> <!-- farba star v listboxe, prava -->
<color id="pen.textValueDarkRSel"        color="ffff9c00"/> <!-- farba star v listboxe select, prava -->

<color id="pen.textDistanceDarkR"           color="ff7d7d7d"/> <!-- farba napr. vzdialenosti v listboxe, prava -->
<color id="pen.textDistanceDarkRSel"        color="ffffffff"/> <!-- farba napr. vzdialenosti v listboxe select, prava -->
<?if night?>
<color id="pen.textDistanceDarkRSel"        color="ffffffff"/>
<?endif night?>

<color id="pen.textListTopDark"          color="ff000000"/> <!-- farba horneho textu v listboxe -->
<color id="pen.textListTopDarkSel"       color="ffffffff"/> <!-- farba horneho textu select v listboxe -->
<color id="pen.textListBottomDark"       color="ff657281"/> <!-- farba dolneho textu v listboxe -->
<color id="pen.textListBottomDarkSel"    color="ffffffff"/> <!-- farba dolneho textu select v listboxe -->
<?if night?>
<color id="pen.textListTopDark"          color="ffffffff"/> <!-- farba horneho textu v listboxe -->
<color id="pen.textListTopDarkSel"       color="ffffffff"/> <!-- farba horneho textu select v listboxe, -->
<color id="pen.textListBottomDark"       color="ff65a2e1"/> <!-- farba dolneho textu v listboxe -->
<color id="pen.textListBottomDarkSel"    color="ffffffff"/> <!-- farba dolneho textu v listboxe -->
<?endif night?>
<color id="pen.textListSingelDark"       color="ff000000"/> <!-- farba samotneho textu v listboxe -->

<color id="pen.textListSingelDarkSel"    color="ffffffff"/> <!-- farba samotneho textu select v listboxe -->
<?if night?>
<color id="pen.textListSingelDark"       color="ffffffff"/>
<color id="pen.textListSingelDarkSel"    color="ffffffff"/>
<?endif night?>

<color id="pen.textListEndDark"          color="ff000000"/> <!-- farba textu na konci riadku v listboxe -->
<color id="pen.textListEndDarkSel"       color="ffffffff"/> <!-- farba textu na konci riadku select v listboxe -->
<?if night?>
<color id="pen.textListEndDark"          color="ff65a2e1"/>
<color id="pen.textListEndDarkSel"       color="ffffffff"/> <!-- color="fff79a21" -->
<?endif night?>

<color id="pen.frameDark"       color="ff000000"/>
<color id="pen.frameLight"      color="ff84869c"/>
<color id="pen.frameFriends"    color="ff10263c"/>

<color id="pen.keyboard"             color="ff060606"/>
<color id="pen.keyboardSel"          color="fffafae9"/>

<color id="pen.textMessage"             color="ff000000"/>

<!-- 3d veci -->
<color id="pen.text3D_nieco1"             color="ffffffff"/>
<color id="pen.text3D_nieco2"             color="ff222222"/>
<color id="pen.text3D_nieco3"             color="ffadadad"/>
<color id="pen.text3D_nieco4"             color="ff7f7f7f"/>
<color id="pen.text3D_nieco5"             color="ffd5df24"/>
<!-- 3d veci -->

<!--Scroll Bar -->
<color id="pen.scroll.dark"             color="ffffffff"/>
<color id="pen.scroll.darkCont"         color="ff131313"/>
<color id="pen.scroll.darkSel"          color="ffffffff"/>
<color id="pen.scroll.darkContSel"      color="ff4884c3"/>

<color id="pen.scroll.light"            color="ffffffff"/> <!-- fffcfcfc -->
<color id="pen.scroll.lightCont"        color="ffc7c7c7"/> <!-- ffc7c7c7 -->
<color id="pen.scroll.lightSel"         color="ffffffff"/> <!-- ffcbe5ff -->
<color id="pen.scroll.lightContSel"     color="ff4884c3"/> <!-- ff4884c3 -->

<!--Scroll Bar -->


<!-- Farebne gradienty-->
<gradient id="fill.defaultWhite"        colors="ffffffff"          positions="ff"/>
<gradient id="fill.defaultBlack"        colors="ff000000"          positions="ff"/>
<gradient id="fill.defaultLightBlue"    colors="ff00b4ff"          positions="ff"/>
<gradient id="fill.defaultRed"          colors="fffe0000 ffc60000" positions="00 ff"/>
<gradient id="fill.defaultBlue"         colors="ff0097f8 ff0c31c7" positions="00 ff"/>
<gradient id="fill.defaultBlue.horiz"   colors="ff0c31c7 ff0097f8" positions="00 ff" orientation="horizontal"/>
<gradient id="fill.defaultBlue.horiz.trans"   colors="800c31c7 B00097f8" positions="00 ff" orientation="horizontal"/>
<gradient id="fill.defaultSilver"       colors="ffc0c0c0 ff808080" positions="00 ff" />
<gradient id="fill.defaultGray"         colors="ff808080 ff404040" positions="00 ff" />
<gradient id="fill.defaultOrange"       colors="ffff7b00 ffffc300" positions="00 ff" />
<gradient id="fill.defaultGreen"        colors="ff00fe00 ff00c600" positions="00 ff"/>
<gradient id="fill.Progress"            colors="ff65a2e1 ff416894" positions="00 ff"/>
<?if night?>
<gradient id="fill.Progress"            colors="ff65a2e1 ff416894" positions="00 ff"/>  <!-- colors="ffffb400 ffff9600" -->
<gradient id="fill.Progress.bgr"        colors="ff000000 ff000000" positions="00 ff"/>  
<?endif night?>

<gradient id="fill.Progress.bgr"        colors="ffe6e6e6 ffe6e6e6" positions="00 ff"/>  

<gradient id="fill.bgrScrollBarSel"       colors="ff01abd3 ff01abd3 ff5cc7e2 ff0066bf ff005bc1 ff22c3ef" positions="00 0a 0c 9a c0 ff"/>   <!-- standardna farba selectnutej kontrolky -->

<!--Pozadie-->
<gradient id="fill.bgrLight"          colors="ffc5ccd4 ffc5ccd4" positions="00 ff" type="global"/>  <!-- gradient pre dialogy, listboxy maju vlastny jednofarebny v listbox2.xml -->
<gradient id="fill.bgrDark"           colors="ff000000"          positions="ff"/> <!--  druha farba musi byt posunuta o kusok lebo gradient napr v rich staticu zblbne -->
<gradient id="fill.bgrTravelBook"     colors="ffc5ccd4 ffc5ccd4" positions="00 FF" type="global"/>
<gradient id="fill.bgrLight_search"   colors="ffffffff"          positions="ff"/> <!-- gradient pre dialogy, kde je klavesnica -->
<gradient id="fill.bgrLight_editbar"   colors="ffffffff"          positions="ff"/> <!-- gradient pre dialogy, kde je klavesnica -->

<?if night?>
<gradient id="fill.bgrLight_search"   colors="ff000000"          positions="ff"/> <!-- gradient pre dialogy, kde je klavesnica -->
<?endif night?>

<!-- Menu -->
<gradient id="fill.menuSel" colors="ffd1d1d1 ffe0e0e0 ffd1d1d1" positions="00 80 FF"/> <!-- farba pozadia selectnuteho itemu v menu -->
<gradient id="fill.menuDis" colors="10ffffff 00ffffff 10ffffff" positions="00 80 FF"/> <!-- farba pozadia disablovaneho selectnuteho itemu v menu -->

<!-- MessageBox -->
<gradient id="fill.bgrMsg"          colors="ffd4dade ffd4dade" positions="00 ff" type="global"/>

<!-- Shadows -->
<gradient id="fill.topShadowLight"      colors="ffcfcfcf 00cfcfcf" positions="00 ff"/>
<gradient id="fill.bottomShadowLight"   colors="00cfcfcf ffcfcfcf" positions="00 ff"/>

<gradient id="fill.topShadowDark"      colors="ff000000 00000000" positions="00 ff"/>
<gradient id="fill.bottomShadowDark"   colors="00000000 ff000000" positions="00 ff"/>

<gradient id="fill.topShadowTravelBook"      colors="ffddd5bc 00ddd5bc" positions="00 ff"/>
<gradient id="fill.bottomShadowTravelBook"   colors="00ddd5bc ffddd5bc" positions="00 ff"/>

<!-- posbar --> 
<gradient id="fill.posbarLight"        colors="a0b4b4b4 a0b4b4b4" positions="00 ff"/> <!-- farba posbaru svetle pozadie-->
<gradient id="fill.posbarDark"         colors="b0343434 b0343434" positions="00 ff"/> <!-- farba posbaru tmave pozadie-->
<gradient id="fill.posbarTravelBook"   colors="a3d9c792 a3d9c792" positions="00 ff"/> <!-- farba posbaru TravelBook -->
<gradient id="fill.posbarBgDark"       colors="ff000000 ff000000" positions="00 ff"/> <!-- farba bg posbaru -->
<gradient id="fill.posbarBgTravelBook" colors="fffffae7 fffffae7" positions="00 ff"/> <!-- farba bg posbaru TravelBook-->

<gradient id="fill.splash" colors="ff000000" positions="ff" type="global"/> <!-- pozadie splash screenu -->

<gradient id="fill.bgrVLine"     colors="ffbfbfbf ffffffff" positions="00 ff"/> <!-- static na zvisle oddelovacie ciary -->

<gradient id="fill.scrollbarButtonDark"     colors="ff151515 ff151515" positions="00 ff"/> <!-- tlacidlo Scroll baru tmave -->
<gradient id="fill.scrollbarButtonLight"    colors="ffeeeff0 ffeeeff0" positions="00 ff"/> <!-- tlacidlo Scroll baru svetle, #ffe8e8e8 #ffe8e8e8 -->

<?if night?>
<gradient id="fill.scrollbarButtonLight"    colors="ff151515 ff151515" positions="00 ff"/> <!-- rychly fix pre Android -->
<?endif night?>

<gradient id="fill.scrollbarButtonSelect"   colors="ff65a2e1 ff65a2e1" positions="00 ff"/><!-- tlacidlo Scroll baru svetle -->
<?if night?>
<gradient id="fill.scrollbarButtonSelect"   colors="ff65a2e1 ff65a2e1" positions="00 ff"/><!-- android color fff79a21 -->
<?endif night?>

<!-- Widgety text -->
<color id="pen.textWidgetDark" color="ffa6a6a6"/>
<color id="pen.textWidgetKeybDark" color="c0ffffff"/>

<color id="pen.textWidgetLight" color="c0333333"/>
<color id="pen.textWidgetKeybLight" color="c05a5a5a"/>

<!-- Pozadie Button containera -->
<color id="pen.buttonContainer" color="ff000000"/> <!-- Čiara nad Button containerom ff797979 -->
<color id="pen.buttonContainer.shadow" color="ff000000"/> <!-- Čiara nad Button containerom fff7f7f7 -->

<color id="pen.buttonContainerDark" color="ff000000"/>
<color id="pen.buttonContainerDark.shadow" color="ff000000"/>

<gradient id="fill.buttonRightSel" colors="ff65a2e1 ff5286b9 ff4a78ae ff375c86" positions="00 80 83 FF"/> <!-- Select Buttona  lavy-->
<gradient id="fill.buttonLeftSel" colors="ff65a2e1 ff5286b9 ff4a78ae ff375c86" positions="00 80 83 FF"/> <!-- Select Buttona  pravy-->
<gradient id="fill.buttonCenterSel" colors="ff65a2e1 ff5286b9 ff4a78ae ff375c86" positions="00 80 83 FF"/> <!-- Select Buttona - stredny colors="ff3e3e3e ff1d1d1d ff040404" positions="00 C0 ff" -->
<gradient id="fill.buttonRightSelHigh" colors="ff75b2f1 ff6296c9 ff5a88be ff476c96" positions="00 80 83 FF"/> <!-- Select Buttona  lavy-->
<?if night?>
<gradient id="fill.buttonRightSel" colors="ff65a2e1 ff5286b9 ff4a78ae ff375c86" positions="00 80 83 FF"/> <!-- Select Buttona  lavy, colors="ffffba00 ffffb400 ffffaa00 ffff9c00"-->
<gradient id="fill.buttonLeftSel" colors="ff65a2e1 ff5286b9 ff4a78ae ff375c86" positions="00 80 83 FF"/> <!-- Select Buttona  pravy, colors="ffffba00 ffffb400 ffffaa00 ffff9c00"-->
<gradient id="fill.buttonCenterSel" colors="ff65a2e1 ff5286b9 ff4a78ae ff375c86" positions="00 80 83 FF"/> <!-- Select Buttona - stredny, colors="ffffba00 ffffb400 ffffaa00 ffff9c00", colors="ff3e3e3e ff1d1d1d ff040404" positions="00 C0 ff" -->
<gradient id="fill.buttonRightSelHigh" colors="ff75b2f1 ff6296c9 ff5a88be ff476c96" positions="00 80 83 FF"/> <!-- Select Buttona  lavy-->
<?endif night?>

<gradient id="fill.buttonFilterCenter" colors="ff3b3b3b ff212121 ff181818 ff000000" positions="00 80 83 FF"/> <!-- colors="ff949494 ff787878 ff666666" positions="00 C0 ff", Button stredny vofiltrovacom dialogu-->

<gradient id="fill.buttonContainer" colors="ff3b3b3b ff212121 ff181818 ff000000" positions="00 80 83 FF"/> <!-- colors="ffe3e2e9 ffc6c5d1" positions="00 ff" -->
<gradient id="fill.buttonContainerDark" colors="ff3b3b3b ff212121 ff181818 ff000000" positions="00 80 83 FF"/>

<!-- Farby Panel-->
<gradient id="fill.panelBgr" colors="ff3b3b3b ff212121 ff181818 ff000000" positions="00 80 83 FF"/> <!-- colors="ffe3e2e9 ffc6c5d1" positions="00 ff" -->
<textStyle id="text.panelDownload"  color="pen.textBlueLight"   count="1"   font1="font.light.18"/>
<textStyle id="text.panelFree"      color="pen.textWhite"       count="1"   font1="font.light.18"/>
<!-- Farby Panel-->

<!-- Farby v slideri-->
<color id="pen.sliderOuter" color="ff202020"/>
<color id="pen.sliderInner" color="ff000000"/>

<!-- Farby menu -->
<color id="pen.menu.text" color="ff000000"/> <!-- farba textu menu -->
<color id="pen.menu.textSel" color="ff000000"/>  <!-- farba selectnuteho textu menu -->
<color id="pen.menu.textBorder" color="fff3f3f6"/> <!-- farba border textu menu -->
<color id="pen.menu.textSelBorder" color="ffffffff"/>  <!-- farba border selectnuteho textu menu -->
<color id="pen.menu.textDisabled" color="ff7f7f7f"/> <!-- farba disablovaneho textu v menu -->

<!-- Farby multikeyboard -->
<gradient id="fill.multiKeyboard"          colors="ffe9eaf3 ffe9eaf3" positions="00 ff"/>
<!-- Farby multikeyboard -->

<!-- Farby klavesnice -->
<gradient id="fill.keyboard.bgr" colors="ff333333 ff333333" positions="00 FF"/>
<gradient id="fill.keyboard.key" colors="ffefefef ff979797" positions="00 ff"/>
<gradient id="fill.keyboard.keySel" colors="ff7b7b7b ff474747 ff0f0f0f ff000000 ff000000" positions="00 80 83 C0 FF"/>
<gradient id="fill.keyboard.keySpecial" colors="ff9c9c9c ff6a6a6a" positions="00 ff"/>
<gradient id="fill.keyboard.keySpecialSel" colors="ff7b7b7b ff474747 ff0f0f0f ff000000 ff000000" positions="00 80 83 C0 FF"/>

<gradient id="fill.keyboard.key.yellow" colors="fffbf9e4 ffdfd15e" positions="00 ff"/>
<gradient id="fill.keyboard.key.green" colors="ffeefae5 ff75b568" positions="00 ff"/>
<gradient id="fill.keyboard.key.blue" colors="ffe6edf8 ff637fae" positions="00 ff"/>
<gradient id="fill.keyboard.key.violet" colors="fff1e6f8 ff86629e" positions="00 ff"/>
<gradient id="fill.keyboard.key.red" colors="fffae5e5 ffd37878" positions="00 ff"/>
<!-- Farby klavesnice -->

<!-- Farba Editu vo frame-e -->
<gradient id="fill.frame.edit" colors="ffffffff ffffffff" positions="00 ff"/>

<!-- Farby Frame-ov Frame Message-->
<!-- <gradient id="fill.frameMessage" colors="ff9ea4aa ff637176" positions="00 ff"/> 
<gradient id="fill.frameMessage.parent" colors="ff9ea4aa ff637176" positions="00 ff" type="parent"/> -->

<gradient id="fill.frameMessage" colors="ff818080 ff6d6d6d ff5a5a5a ff4c4c4c" positions="00 80 83 FF"/> 
<gradient id="fill.frameMessage.parent" colors="ff818080 ff6d6d6d ff5a5a5a ff4c4c4c" positions="00 80 83 FF" type="parent"/>

<!-- farba frame-om tmavy dialog-->
<gradient id="fill.frameDark" colors="ff000000 ff000000" positions="00 FF"/>
<gradient id="fill.frameDark.parent" colors="ff000000 ff000000" positions="00 FF" type="parent"/>

<!-- farba frame-om svetly dialog-->
<gradient id="fill.frameLight"        colors="ffe7e3ef ffe4dfec ffcecbde ffcecbde" positions="00 80 83 FF"/> <!-- colors="ffe7e3ef ffcecbde" positions="00 ff" -->
<gradient id="fill.frameLight.parent" colors="ffe7e3ef ffe4dfec ffcecbde ffcecbde" positions="00 80 83 FF" type="parent"/>


<!-- Farby Warning  -->
<gradient id="fill.warning.bgr" colors="ff000000 ff333333" positions="00 ff" orientation="horizontal"/>
<!-- Farby Warning  -->

<!-- Farby Baloon Hint  -->
<gradient id="fill.baloonhint.bgr" colors="ffffc600 ffff8a00" positions="00 ff" orientation="vertical"/>

<color id="pen.textBaloonHint"       color="ffffffff"/>
<color id="pen.textBaloonHintBorder" color="ffff8a00"/>
<!-- Farby Baloon Hint fffcb656 40 -->
    
<!-- Farby Waiting  -->
<gradient id="fill.waiting.bgr" colors="ff404040 ff282828" positions="00 ff"/>
<color id="pen.waitingBorder" color="ff000000"/>
<!-- Farby Waiting  -->

<!-- Farby Key  -->
<gradient id="fill.key.bgr" colors="ffbfbfbf ff555555" positions="00 ff"/>
<!-- Farby Key  -->

<!-- Day colors-->
<?if day?>
<!--<gradient id="fill.menu" colors="ff000000 ff000000 ff000000" positions="FF FF FF" type="global"/> <!-- pozadie menu 84 -->
<!--<gradient id="fill.frameDark" colors="ff000000 ff000000 ff000000" positions="FF FF FF"/> <!-- pozadie menu frame 80 -->

<?endif day?>

<!-- Night colors-->
<?if night?>
<!--<gradient id="fill.menu" colors="ff000000 ff000000 ff000000" positions="FF FF FF" type="global"/> <!-- pozadie menu -->
<!--<gradient id="fill.frameDark" colors="ff000000 ff000000 ff000000" positions="FF FF FF"/> <!-- pozadie menu frame -->

<?endif night?>

<?include "bitmaps.xml"?>


<!-- ###################################CLASSES############################################## -->
<!-- #### Types of Gradient = local - client - parent -  global ############### -->
<!-- #### Orientations of Gradient = local - client - parent -  global ###################### -->


<edit id="singleLine.edit" textStyle="text.edit.dialog"/>
<edit id="singleLine.edit.coord" textStyle="text.edit.coord"/>

<!-- ###class#DialogStaticMulti### -->

<richStatic id="multiLine.static"/>

<!-- ###class#DialogStaticMultiDark### -->

<richStaticDark id="multiLine.staticDark"/>

<!-- ###class#DialogEditMulti### -->


<richEdit id="multiLine.edit"/>


         

<staticFrameLight id="static.Message" textStyle="text.staticFrameDark"/>
<staticFrameLight id="static.Caption" textStyle="text.staticFrameLight"/>
<edit id="edit.Caption"/>

<position id="pos.frame" deltaX1="0" relatX1="0" deltaX2="0" relatX2="1" deltaY1="0" relatY1="0" deltaY2="=#24" relatY2="0"/>	
<position id="pos.frame.control" deltaX1="=#1" relatX1="0" deltaX2="=#-178" relatX2="1" deltaY1="=#1" relatY1="0" deltaY2="=#23" relatY2="0"/>
<position id="pos.frame.widgets" deltaX1="=#5" relatX1="0" deltaX2="=#-5" relatX2="1" deltaY1="=#2" relatY1="0" deltaY2="=#23" relatY2="0"/>



<widgetTime id="widgetTimeLight"      fill="fill.frameLight.parent" textStyle="text.widgetTimeLight" textStyleAmPm="text.widgetTimeAmPmLight" marginLeft="=#4"
                                        bmpBgSingle="bmp.wiTimeSingleLight" bmpBgDouble="bmp.wiTimeDoubleLight"/>
<widgetKeyboard id="widgetKeyboardLight"  fill="fill.frameLight.parent" textStyle="text.widgetKeyboardLight" marginLeft="=#4"
                                        bmpBg="bmp.wiKeyboardLight"/>
<widgetBattery id="widgetBatteryLight"   fill="fill.frameLight.parent" marginLeft="=#4"
                                        bmpEmpty="bmp.wiBatteryEmptyLight" bmpCharge="bmp.wiBatteryChargingLight" bmpStat1="bmp.wiBattery1Light" 
                                        bmpStat2="bmp.wiBattery2Light" bmpStat3="bmp.wiBattery3Light" bmpStat4="bmp.wiBattery4Light" bmpStat5="bmp.wiBattery5Light" 
                                        bmpStat6="bmp.wiBattery6Light" bmpStat7="bmp.wiBattery7Light" bmpStat8="bmp.wiBattery8Light"/>
<widgetGps id="widgetGpsLight"       fill="fill.frameLight.parent" marginLeft="=#4"
                                        bmpGps0="bmp.wiGps0Light" bmpGps1="bmp.wiGps1Light" bmpGps2="bmp.wiGps2Light" 
                                        bmpGps3="bmp.wiGps3Light" bmpGps4="bmp.wiGps4Light" bmpGps5="bmp.wiGps5Light"/>
<widgetStatus id="widgetStatusLight"    fill="fill.frameLight.parent" marginLeft="=#4"
                                        bmpStat0="bmp.wiStat0Light" bmpStat1="bmp.wiStat1Light" bmpStat2="bmp.wiStat2Light" bmpStat3="bmp.wiStat3Light" bmpStat4="bmp.wiStat4Light" bmpStat5="bmp.wiStat5Light"/>

<widgetEditLang id="widgetEditLangLight" fill="fill.frameLight.parent" marginLeft="=#4" bmpEditLang0="bmp.wiEditLang0Light"/>
<widgetEditLang id="widgetEditLangDark"  fill="fill.frameDark.parent" marginLeft="=#4" bmpEditLang0="bmp.wiEditLang0Dark"/>

<widgetTime id="widgetTimeDark"      fill="fill.frameDark.parent" textStyle="text.widgetTimeDark" textStyleAmPm="text.widgetTimeAmPmDark" marginLeft="=#4"
                                        bmpBgSingle="bmp.wiTimeSingleDark" bmpBgDouble="bmp.wiTimeDoubleDark"/>
<widgetKeyboard id="widgetKeyboardDark"  fill="fill.frameDark.parent" textStyle="text.widgetKeyboardDark" marginLeft="=#4"
                                        bmpBg="bmp.wiKeyboardDark"/>
<widgetBattery id="widgetBatteryDark"   fill="fill.frameDark.parent" marginLeft="=#4"
                                        bmpEmpty="bmp.wiBatteryEmptyDark" bmpCharge="bmp.wiBatteryChargingDark" bmpStat1="bmp.wiBattery1Dark" 
                                        bmpStat2="bmp.wiBattery2Dark" bmpStat3="bmp.wiBattery3Dark" bmpStat4="bmp.wiBattery4Dark" bmpStat5="bmp.wiBattery5Dark" 
                                        bmpStat6="bmp.wiBattery6Dark" bmpStat7="bmp.wiBattery7Dark" bmpStat8="bmp.wiBattery8Dark"/>
<widgetGps id="widgetGpsDark"       fill="fill.frameDark.parent" marginLeft="=#4"
                                        bmpGps0="bmp.wiGps0Dark" bmpGps1="bmp.wiGps1Dark" bmpGps2="bmp.wiGps2Dark" 
                                        bmpGps3="bmp.wiGps3Dark" bmpGps4="bmp.wiGps4Dark" bmpGps5="bmp.wiGps5Dark"/>
<widgetStatus id="widgetStatusDark"    fill="fill.frameDark.parent" marginLeft="=#4" 
                                        bmpStat0="bmp.wiStat0Dark" bmpStat1="bmp.wiStat1Dark" bmpStat2="bmp.wiStat2Dark" bmpStat3="bmp.wiStat3Dark" bmpStat4="bmp.wiStat4Dark" bmpStat5="bmp.wiStat5Dark"/>

                                        
                                        
<widgetTime id="widgetTimeMessage"      fill="fill.frameMessage.parent" textStyle="text.widgetTimeLight" textStyleAmPm="text.widgetTimeAmPmLight" marginLeft="=#4"
                                        bmpBgSingle="bmp.wiTimeSingleLight" bmpBgDouble="bmp.wiTimeDoubleLight"/>
<widgetKeyboard id="widgetKeyboardMessage"  fill="fill.frameMessage.parent" textStyle="text.widgetKeyboardLight" marginLeft="=#4"
                                        bmpBg="bmp.wiKeyboardLight"/>
<widgetBattery id="widgetBatteryMessage"   fill="fill.frameMessage.parent" marginLeft="=#4"
                                        bmpEmpty="bmp.wiBatteryEmptyLight" bmpCharge="bmp.wiBatteryChargingLight" bmpStat1="bmp.wiBattery1Light" 
                                        bmpStat2="bmp.wiBattery2Light" bmpStat3="bmp.wiBattery3Light" bmpStat4="bmp.wiBattery4Light" bmpStat5="bmp.wiBattery5Light" 
                                        bmpStat6="bmp.wiBattery6Light" bmpStat7="bmp.wiBattery7Light" bmpStat8="bmp.wiBattery8Light"/>
<widgetGps id="widgetGpsMessage"       fill="fill.frameMessage.parent" marginLeft="=#4"
                                        bmpGps0="bmp.wiGps0Light" bmpGps1="bmp.wiGps1Light" bmpGps2="bmp.wiGps2Light" 
                                        bmpGps3="bmp.wiGps3Light" bmpGps4="bmp.wiGps4Light" bmpGps5="bmp.wiGps5Light"/>
<widgetStatus id="widgetStatusMessage"    fill="fill.frameMessage.parent" marginLeft="=#4"
                                        bmpStat0="bmp.wiStat0Light" bmpStat1="bmp.wiStat1Light" bmpStat2="bmp.wiStat2Light" bmpStat3="bmp.wiStat3Light" bmpStat4="bmp.wiStat4Light" bmpStat5="bmp.wiStat5Light"/>

                                        
 <!-- sample testing -->
<toolbar id="testtoolbar" buttons="tb.main tb.travelbook tb.messages tb.settings"/>
<toolbarButtonDark id="tb.main" bitmapL2R="bmp.toolbarMain" bitmapL2RSel="bmp.toolbarMainSel" bitmapR2L="bmp.toolbarMain" bitmapR2LSel="bmp.toolbarMainSel"  align="center"/>
<toolbarButtonDark id="tb.travelbook" bitmapL2R="bmp.toolbarTrip" bitmapL2RSel="bmp.toolbarTripSel" bitmapR2L="bmp.toolbarTrip" bitmapR2LSel="bmp.toolbarTripSel"  align="center"/>
<toolbarButtonDark id="tb.messages" bitmapL2R="bmp.toolbarMessages"  bitmapL2RSel="bmp.toolbarMessagesSel" bitmapR2L="bmp.toolbarMessages" bitmapR2LSel="bmp.toolbarMessagesSel" align="center"/>
<toolbarButtonDark id="tb.settings" bitmapL2R="bmp.toolbarSettings" bitmapL2RSel="bmp.toolbarSettingsSel" bitmapR2L="bmp.toolbarSettings" bitmapR2LSel="bmp.toolbarSettingsSel"  align="center"/> 

 
<panel id="panelInfoSpace" lineBottom="pen.buttonContainer" static1="static.panel.text1" static2="static.panel.text2"
    bitmap1="bmp.store.download_frIcon" bitmap2="bmp.store.harddisk_frIcon" posBitmap1="pos.panel.bmp1" posBitmap2="pos.panel.bmp2"/>
<static id="static.panel.text1" position="pos.panel.text1" fill="fill.panelBgr" textStyle="text.panelDownload"/>
<static id="static.panel.text2" position="pos.panel.text2" fill="fill.panelBgr" textStyle="text.panelFree" align="right"/>
<position id="pos.panel.text1" deltaX1="=#50" relatX1="0" deltaX2="0" relatX2="0.5" deltaY1="=#2" relatY1="0" deltaY2="=#-2" relatY2="1"/>	
<position id="pos.panel.text2" deltaX1="0" relatX1="0.5" deltaX2="=#-50" relatX2="1" deltaY1=#2" relatY1="0" deltaY2="=#-2" relatY2="1"/>
<position id="pos.panel.bmp1" deltaX1="=#10" relatX1="0" deltaX2="=#50" relatX2="0" deltaY1="=#2" relatY1="0" deltaY2="=#-2" relatY2="1"/>	
<position id="pos.panel.bmp2" deltaX1==#-50 relatX1="1" deltaX2="=#-10" relatX2="1" deltaY1=#2" relatY1="0" deltaY2="=#-2" relatY2="1"/>

       
<posbar id="posbarlbLight"          fillScroll="fill.posbarLight"/>   
<posbar id="posbarlbDark"           fillScroll="fill.posbarDark"/>      
<posbar id="posbarlbTravelBook"     fillScroll="fill.posbarTravelBook"/>  
   
<scrollbar id="scrollbarlbLight" fill="fill.bgrLight"
       buttonU="button.scrollbar.light.up"      fillU="fill.scrollbarButtonLight"   fillSelU="fill.scrollbarButtonSelect" 
       buttonD="button.scrollbar.light.down"    fillD="fill.scrollbarButtonLight"   fillSelD="fill.scrollbarButtonSelect"/>
       
<scrollbar id="scrollbarlbDark" fill="fill.bgrDark"
       buttonU="button.scrollbar.dark.up"       fillU="fill.scrollbarButtonDark"    fillSelU="fill.scrollbarButtonSelect" 
       buttonD="button.scrollbar.dark.down"     fillD="fill.scrollbarButtonDark"    fillSelD="fill.scrollbarButtonSelect"/>
       
<scrollbar id="scrollbarlbTravelBook" fill="fill.bgrTravelBook"
       buttonU="button.scrollbar.light.up"      fillU="fill.scrollbarButtonLight"   fillSelU="fill.scrollbarButtonSelect" 
       buttonD="button.scrollbar.light.down"    fillD="fill.scrollbarButtonLight"   fillSelD="fill.scrollbarButtonSelect"/>
  
       

<posbar id="multiLine.posbar"/>


<posbar id="multiLine.posbarDark"/>

    <position id="pos.radio.heading" deltaX1="0" relatX1="0.05" deltaX2="0" relatX2="0.95" deltaY1="=#27" relatY1="0" deltaY2="0" relatY2="0.45"/>
    
    <position id="pos.radio.1R1" deltaX1="0" relatX1="0.1" deltaX2="0" relatX2="0.9" deltaY1="0" relatY1="0.4" deltaY2="0" relatY2="0.6"/>
     
    <position id="pos.radio.2R1" deltaX1="0" relatX1="0.1" deltaX2="0" relatX2="0.9" deltaY1="0" relatY1="0.4" deltaY2="0" relatY2="0.6"/>
    <position id="pos.radio.2R2" deltaX1="0" relatX1="0.1" deltaX2="0" relatX2="0.9" deltaY1="0" relatY1="0.6" deltaY2="0" relatY2="0.8"/>

    <position id="pos.radio.3R1" deltaX1="0" relatX1="0.05" deltaX2="0" relatX2="0.95" deltaY1="0" relatY1="0.45" deltaY2="0" relatY2="0.583333"/>
    <position id="pos.radio.3R2" deltaX1="0" relatX1="0.05" deltaX2="0" relatX2="0.95" deltaY1="0" relatY1="0.583333" deltaY2="0" relatY2="0.716666"/>
    <position id="pos.radio.3R3" deltaX1="0" relatX1="0.05" deltaX2="0" relatX2="0.95" deltaY1="0" relatY1="0.716666" deltaY2="0" relatY2="0.85"/>

    <position id="pos.radio.4R1" deltaX1="0" relatX1="0.05" deltaX2="0" relatX2="0.95" deltaY1="0" relatY1="0.45" deltaY2="0" relatY2="0.55"/>
    <position id="pos.radio.4R2" deltaX1="0" relatX1="0.05" deltaX2="0" relatX2="0.95" deltaY1="0" relatY1="0.55" deltaY2="0" relatY2="0.65"/>
    <position id="pos.radio.4R3" deltaX1="0" relatX1="0.05" deltaX2="0" relatX2="0.95" deltaY1="0" relatY1="0.65" deltaY2="0" relatY2="0.75"/>
    <position id="pos.radio.4R4" deltaX1="0" relatX1="0.05" deltaX2="0" relatX2="0.95" deltaY1="0" relatY1="0.75" deltaY2="0" relatY2="0.85"/>

    <position id="pos.radio.5R1" deltaX1="0" relatX1="0.05" deltaX2="0" relatX2="0.95" deltaY1="0" relatY1="0.45" deltaY2="0" relatY2="0.53"/>
    <position id="pos.radio.5R2" deltaX1="0" relatX1="0.05" deltaX2="0" relatX2="0.95" deltaY1="0" relatY1="0.53" deltaY2="0" relatY2="0.61"/>
    <position id="pos.radio.5R3" deltaX1="0" relatX1="0.05" deltaX2="0" relatX2="0.95" deltaY1="0" relatY1="0.61" deltaY2="0" relatY2="0.69"/>
    <position id="pos.radio.5R4" deltaX1="0" relatX1="0.05" deltaX2="0" relatX2="0.95" deltaY1="0" relatY1="0.69" deltaY2="0" relatY2="0.77"/>
    <position id="pos.radio.5R5" deltaX1="0" relatX1="0.05" deltaX2="0" relatX2="0.95" deltaY1="0" relatY1="0.77" deltaY2="0" relatY2="0.85"/>


		
<!--  Sliders  -->
    <position id="pos.slider.1R2.static"    deltaX1="=#15" relatX1="0" deltaX2="=#-15" relatX2="1" deltaY1="0" relatY1="0.1" deltaY2="0" relatY2="0.27"/>
    <position id="pos.slider.1R2"           deltaX1="=#15" relatX1="0" deltaX2="=#-15" relatX2="1" deltaY1="0" relatY1="0.3" deltaY2="0" relatY2="0.4"/>
	<position id="pos.slider.2R2.static"    deltaX1="=#15" relatX1="0" deltaX2="=#-15" relatX2="1" deltaY1="0" relatY1="0.45" deltaY2="0" relatY2="0.62"/>
    <position id="pos.slider.2R2"           deltaX1="=#15" relatX1="0" deltaX2="=#-15" relatX2="1" deltaY1="0" relatY1="0.65" deltaY2="0" relatY2="0.75"/>
    
    <position id="pos.slider.1R1.static"    deltaX1="=#15" relatX1="0" deltaX2="=#-15" relatX2="1" deltaY1="=0" relatY1="0.1" deltaY2="=0" relatY2="0.25"/>
    <position id="pos.slider.1R1"           deltaX1="=#15" relatX1="0" deltaX2="=#-15" relatX2="1" deltaY1="=0" relatY1="0.5" deltaY2="=0" relatY2="0.6"/>

<warning id="warning.mainMenu"/>

<waiting id="waiting.main" position="pos.waiting"/>

<!-- USed already -->
	<messageBox id="messageBox.cancelOk" bottomWnd="buttonContainerDark.cancelOk" icon="bmp.infoMessage"/>
	<messageBox id="messageBox.accDec" bottomWnd="buttonContainerDark.accDec" icon="bmp.questionMessage"/>
	<messageBox id="messageBox.noYes" bottomWnd="buttonContainerDark.noYes" icon="bmp.questionMessage"/>
	<messageBox id="messageBox.ok" bottomWnd="buttonContainerDark.ok" icon="bmp.infoMessage"/>
	<messageBox id="messageBox.laterActivate"   bottomWnd="buttonContainerDark.laterActivate" />	
	<messageBox id="messageBox.laterOk" bottomWnd="buttonContainerDark.laterOk" />
	<messageBox id="messageBox.backOk" bottomWnd="buttonContainerDark.backOk" />
	<messageBox id="messageBox.backContinue" bottomWnd="buttonContainerDark.backContinue" />
	<messageBox id="messageBox.quitContinue" bottomWnd="buttonContainerDark.quitContinue" />
	<messageBox id="messageBox.cancelContinue" bottomWnd="buttonContainerDark.cancelContinue" />
	<messageBox id="messageBox.quitMySygic" bottomWnd="buttonContainerDark.quitMySygic" />
	<messageBox id="messageBox.goPremium" bottomWnd="buttonContainerDark.cancelGoPremium" />

    <messageBox id="messageBox.continue" bottomWnd="buttonContainerDark.continue" icon="bmp.infoMessage"/>
	<messageBox id="messageBox.cancelRetry" bottomWnd="buttonContainerDark.cancelRetry" />	
	<messageBox id="messageBox.retryOk" bottomWnd="buttonContainerDark.retryOk" />	
	<messageBox id="messageBox.anonymousContinue" bottomWnd="buttonContainerDark.anonymousContinue" />	
	<messageBox id="messageBox.laterContinue" bottomWnd="buttonContainerDark.laterContinue" />	
	<messageBox id="messageBox.cancelActivate" bottomWnd="buttonContainerDark.cancelActivate" icon="bmp.infoMessage"/>
	<messageBox id="messageBox.quit" bottomWnd="buttonContainerDark.quit"/>
	<messageBox id="messageBox.cancelLogin" bottomWnd="buttonContainerDark.cancelLogin" icon="bmp.infoMessage"/>
	<messageBox id="messageBox.disconnectRetry" bottomWnd="buttonContainerDark.disconnectRetry" icon="bmp.questionMessage"/>	
   	<messageBox id="messageBox.postponeProceed" bottomWnd="buttonContainerDark.postponeProceed" />	
   	<messageBox id="messageBox.skipProceed" bottomWnd="buttonContainerDark.skipProceed" />
   	<messageBox id="messageBox.userguide.ask" bottomWnd="buttonContainerDark.skipOpen" />
	<messageBox id="messageBox.skipReportErr" bottomWnd="buttonContainerDark.skipReportErr" />
   	<messageBox id="messageBox.buy" bottomWnd="buttonContainerDark.buy" />
   	
	<!--safety message-->
    <messageBox id="messageBox.safety" bottomWnd="buttonContainerDark.safety" message="message.safety" frame="message.frame.legal"/>
    <frameMessage id="message.frame.legal"/>
    <staticFrameDark id="static.message.legal"/>
    <staticMessage id="message.safety"/>
	<!--safety message-->
	
	<!-- eula dialog -->
    <dialogStaticMultiDark id="eula.dialog" frame="eula.frame" bottomWnd="buttonContainer.safety"/>
    <frameMessage id="eula.frame" static="eula.static"/>
    <staticFrameDark id="eula.static" textStyle="text.staticFrameDark"/>
    <!-- eula dialog -->	  
	
	<!--exit message-->
    <messageBox id="messageBox.exit" bottomWnd="buttonContainer.exit" message="exit.message" icon="bmp.questionMessage"/>
    <staticMessage id="exit.message"/>
	<!--exit message-->	
 
 <!-- #def#messageBox -->

 <!-- #def#pictureBox -->
	
	
    <pictureBox id="pictureBox.next" splash="splash.demo" bottomWnd="buttonContainerDark.next"/>
    <pictureBox id="pictureBox.continue" splash="splash.demo" bottomWnd="buttonContainerDark.continue"/>

  	<splashScreen id="splash.demo" iconPos="pos.picture" textPos="pos.demo" textStyle="text.staticFrameDark" align="left" valign="top" 
	            fileC="_1.dat" fileBL="_1bl.dat" fileBR="_1br.dat" fileTL="_1tl.dat" fileTR="_1tr.dat"/> 
	<position id="pos.picture" deltaX1="0" relatX1="0" deltaX2="0" relatX2="1" deltaY1="0" relatY1="0" deltaY2="=#-38" relatY2="1"/>
	<position id="pos.demo" deltaX1="0" relatX1="0.05" deltaX2="0" relatX2="0.95" deltaY1="90" relatY1="0" deltaY2="0" relatY2="1"/>

 <!-- #def#pictureBox -->
<!-- ############################ REUSABLE DEFINITIONS #####################################-->

<!-- ###POSITIONS###-->

<position id="pos.dlgControl.toolbar" deltaX1="0" relatX1="0" deltaX2="0" relatX2="1" deltaY1="=#24+#42" relatY1="0" deltaY2="=#-42" relatY2="1"/>
<position id="pos.dlgControl" deltaX1="0" relatX1="0" deltaX2="0" relatX2="1" deltaY1="=#24" relatY1="0" deltaY2="=#-42" relatY2="1"/>
<position id="pos.dlgControl.filterNoProgress" deltaX1="0" relatX1="0" deltaX2="0" relatX2="1" deltaY1="=#63" relatY1="0" deltaY2="=#-42" relatY2="1"/>
<position id="pos.dlgControl.pb" deltaX1="0" relatX1="0" deltaX2="0" relatX2="1" deltaY1="=#69" relatY1="0" deltaY2="=#-42" relatY2="1"/>
<position id="pos.dlgControl.pb.noEdit" deltaX1="0" relatX1="0" deltaX2="0" relatX2="1" deltaY1="=#30" relatY1="0" deltaY2="=#-42" relatY2="1"/>

<?if landscape?>
<position id="pos.dlgControl.keyb.filter" deltaX1="0" relatX1="0" deltaX2="0" relatX2="1" deltaY1="=#69" relatY1="0" deltaY2="=#-168" relatY2="1"/>
<position id="pos.dlgControl.keyb.filterNoProgress" deltaX1="0" relatX1="0" deltaX2="0" relatX2="1" deltaY1="=#63" relatY1="0" deltaY2="=#-168" relatY2="1"/>
<position id="pos.dlgControl.keyb.edit.noFilter" deltaX1="0" relatX1="0" deltaX2="0" relatX2="1" deltaY1="=#24" relatY1="0" deltaY2="=#-168" relatY2="1"/>
<position id="pos.dlgControl.keyb.edit" deltaX1="0" relatX1="0" deltaX2="0" relatX2="1" deltaY1="=#63" relatY1="0" deltaY2="=#-168" relatY2="1"/>
<position id="pos.dlgControl.keyb.edit.pb" deltaX1="0" relatX1="0" deltaX2="0" relatX2="1" deltaY1="=#69" relatY1="0" deltaY2="=#-168" relatY2="1"/>

<position id="pos.dlgKeyboard.filter" deltaX1="0" relatX1="0" deltaX2="0" relatX2="1" deltaY1="=#-168" relatY1="1" deltaY2="0" relatY2="1"/>
<position id="pos.dlgKeyboard.edit" deltaX1="0" relatX1="0" deltaX2="0" relatX2="1" deltaY1="=#-168" relatY1="1" deltaY2="0" relatY2="1"/>

<position id="pos.dlgControl.edit" deltaX1="0" relatX1="0.05" deltaX2="0" relatX2="0.95" deltaY1="=#63" relatY1="0" deltaY2="=#-168" relatY2="1"/>
<position id="pos.dlgControl.singleEdit" deltaX1="0" relatX1="0.05" deltaX2="0" relatX2="0.95" deltaY1="=#24" relatY1="0" deltaY2="=#-168" relatY2="1"/>

<position id="pos.dlgKeyboard.filter.invis" deltaX1="0" relatX1="0" deltaX2="0" relatX2="1" deltaY1="=#-168" relatY1="1" deltaY2="=#-42" relatY2="1"/>
<position id="pos.dlgKeyboard.edit.invis" deltaX1="0" relatX1="0" deltaX2="0" relatX2="1" deltaY1="=#-168" relatY1="1" deltaY2="=#-42" relatY2="1"/>

<position id="pos.dlgControl.panel" deltaX1="0" relatX1="0" deltaX2="0" relatX2="1" deltaY1="=#-168" relatY1="1" deltaY2="0" relatY2="1"/>

<?endif landscape?>
<?if portrait?>
<position id="pos.dlgControl.keyb.filter" deltaX1="0" relatX1="0" deltaX2="0" relatX2="1" deltaY1="=#69" relatY1="0" deltaY2="=#-208" relatY2="1"/>
<position id="pos.dlgControl.keyb.filterNoProgress" deltaX1="0" relatX1="0" deltaX2="0" relatX2="1" deltaY1="=#63" relatY1="0" deltaY2="=#-208" relatY2="1"/>
<position id="pos.dlgControl.keyb.edit.noFilter" deltaX1="0" relatX1="0" deltaX2="0" relatX2="1" deltaY1="=#24" relatY1="0" deltaY2="=#-218" relatY2="1"/>
<position id="pos.dlgControl.keyb.edit" deltaX1="0" relatX1="0" deltaX2="0" relatX2="1" deltaY1="=#63" relatY1="0" deltaY2="=#-218" relatY2="1"/>
<position id="pos.dlgControl.keyb.edit.pb" deltaX1="0" relatX1="0" deltaX2="0" relatX2="1" deltaY1="=#69" relatY1="0" deltaY2="=#-218" relatY2="1"/>

<position id="pos.dlgKeyboard.filter" deltaX1="0" relatX1="0" deltaX2="0" relatX2="1" deltaY1="=#-208" relatY1="1" deltaY2="0" relatY2="1"/>
<position id="pos.dlgKeyboard.edit" deltaX1="0" relatX1="0" deltaX2="0" relatX2="1" deltaY1="=#-218" relatY1="1" deltaY2="0" relatY2="1"/>

<position id="pos.dlgControl.edit" deltaX1="0" relatX1="0.05" deltaX2="0" relatX2="0.95" deltaY1="=#63" relatY1="0" deltaY2="=#-218" relatY2="1"/>
<position id="pos.dlgControl.singleEdit" deltaX1="0" relatX1="0.05" deltaX2="0" relatX2="0.95" deltaY1="=#24" relatY1="0" deltaY2="=#-218" relatY2="1"/>

<position id="pos.dlgKeyboard.filter.invis" deltaX1="0" relatX1="0" deltaX2="0" relatX2="1" deltaY1="=#-208" relatY1="1" deltaY2="=#-42" relatY2="1"/>
<position id="pos.dlgKeyboard.edit.invis" deltaX1="0" relatX1="0" deltaX2="0" relatX2="1" deltaY1="=#-218" relatY1="1" deltaY2="=#-42" relatY2="1"/>

<position id="pos.dlgControl.panel" deltaX1="0" relatX1="0" deltaX2="0" relatX2="1" deltaY1="=#-168" relatY1="1" deltaY2="0" relatY2="1"/>
<?endif portrait?>


<position id="pos.dlgProgress" deltaX1="0" relatX1="0" deltaX2="0" relatX2="1" deltaY1="=#63" relatY1="0" deltaY2="=#69" relatY2="0"/>
<position id="pos.dlgProgressNoEdit" deltaX1="0" relatX1="0" deltaX2="0" relatX2="1" deltaY1="=#24" relatY1="0" deltaY2="=#30" relatY2="0"/>


<!-- Position bar -->
<position id="pos.posbar" deltaX1="=#-8" relatX1="1" deltaX2="0" relatX2="1" deltaY1="0" relatY1="0" deltaY2="0" relatY2="1"/>


<!--###BUTTONS###-->

<buttonContainer id="buttonContainer.default"/>

<buttonContainer id="buttonContainer.ok"        buttonL="NONE"              buttonR="button.ok"/>
<buttonContainer id="buttonContainer.noYes"     buttonL="button.no"         buttonR="button.yes"/>
<buttonContainer id="buttonContainer.back"      buttonL="button.back"       buttonR="NONE"/>
<buttonContainer id="buttonContainer.cancel"    buttonL="button.cancel"     buttonR="NONE"/>
<buttonContainer id="buttonContainer.done"      buttonL="NONE"              buttonR="button.done"/>
<buttonContainer id="buttonContainer.backDone"  buttonL="button.back"       buttonR="button.done"/>
<buttonContainer id="buttonContainer.accDec"    buttonL="button.decline"    buttonR="button.accept"/>
<buttonContainer id="buttonContainer.exit"      buttonL="button.back"       buttonR="button.quit"/>
<buttonContainer id="buttonContainer.quit"      buttonL="NONE"              buttonR="button.quit"/>
<buttonContainer id="buttonContainer.safety"    buttonL="button.quitL"       buttonR="button.agree"/>
<buttonContainer id="buttonContainer.backEdit"  buttonL="button.back"       buttonR="button.edit"/>
<buttonContainer id="buttonContainer.backShow"  buttonL="button.back"       buttonC="button.keybShow"    buttonR="NONE"/>
<buttonContainer id="buttonContainer.backShowClearAll"  buttonL="button.back"       buttonC="button.keybShow"    buttonR="button.clearAll"/>
<buttonContainer id="buttonContainer.backShowMore"  buttonL="button.back"       buttonC="button.keybShow"    buttonR="button.more"/>
<buttonContainer id="buttonContainer.backDetail"    buttonL="button.back"       buttonR="button.detail"/>
<buttonContainer id="buttonContainer.backMore"      buttonL="button.back"       buttonR="button.more"/>
<buttonContainer id="buttonContainer.backAdd"       buttonL="button.back"       buttonR="button.add"/>
<buttonContainer id="buttonContainer.backSave"      buttonL="button.back"       buttonR="button.save"/>
<buttonContainer id="buttonContainer.backContinue"  buttonL="button.back"       buttonR="button.continue"/>
<buttonContainer id="buttonContainer.backOk"        buttonL="button.back"       buttonR="button.ok"/>
<buttonContainer id="buttonContainer.backLogin"     buttonL="button.back"       buttonR="button.loginR"/>
<buttonContainer id="buttonContainer.backReply"     buttonL="button.back"       buttonR="button.reply"/>
<buttonContainer id="buttonContainer.friends"       buttonL="button.back"       buttonR="button.add"/>
<buttonContainer id="buttonContainer.optionsDone"   buttonL="button.options"    buttonR="button.done"/>
<buttonContainer id="buttonContainer.laterActivate" buttonL="button.later"      buttonR="button.activate"/>
<buttonContainer id="buttonContainer.continue"      buttonL="NONE"              buttonR="button.continue"/>
<buttonContainer id="buttonContainer.cancelRetry"   buttonL="button.cancel"   buttonR="button.retry"/>
<buttonContainer id="buttonContainer.cancelActivate"  buttonL="button.cancel"   buttonR="button.activate"/>
<buttonContainer id="buttonContainer.backAutodetect" buttonL="button.back"      buttonR="button.autodetect"/>
<buttonContainer id="buttonContainer.cancelLogin"   buttonL="button.cancel"      buttonR="button.loginR"/>
<buttonContainer id="buttonContainer.login"         buttonL="button.loginL"      buttonR="button.done"/>
<buttonContainer id="buttonContainer.disconnectRetry" buttonL="button.disconnect"      buttonR="button.retry"/>
<buttonContainer id="buttonContainer.anonymousContinue"   buttonL="button.anonymous"      buttonR="button.continue"/>
<buttonContainer id="buttonContainer.select"        buttonL="NONE"      buttonR="button.select"/>
<buttonContainer id="buttonContainer.cancelOk"      buttonL="button.cancel"      buttonR="button.ok"/>
<buttonContainer id="buttonContainer.prevNextDone"  buttonL="button.prev"        buttonC="button.next" buttonR="button.done" />
<buttonContainer id="buttonContainer.backForecast"  buttonL="button.back"        buttonR="button.forecast" buttonC="NONE"/>
<buttonContainer id="buttonContainer.backSend"      buttonL="button.back"        buttonR="button.send"/>
<buttonContainer id="buttonContainer.backBuy"       buttonL="button.back"        buttonR="button.buy" buttonC="NONE"/>
<buttonContainer id="buttonContainer.backCopyrights"  buttonL="button.back"      buttonR="button.copyright"/>
<buttonContainer id="buttonContainer.backSort"      buttonL="button.back"        buttonR="button.sort"/>
<buttonContainer id="buttonContainer.backNext"      buttonL="button.back"        buttonR="button.nextText"/>
<buttonContainer id="buttonContainer.backMenu"      buttonL="button.back"        buttonR="button.menu"/>
<buttonContainer id="buttonContainer.backSet"      buttonL="button.back"        buttonR="button.set"/>
<buttonContainer id="buttonContainer.backShare"      buttonL="button.back"        buttonR="button.share"/>
<buttonContainer id="buttonContainer.cancelBuyBlue"   buttonL="button.cancel"        buttonR="buttonDark.buy" buttonC="NONE" fillR="fill.buttonRightSel" fillSelR="fill.buttonRightSelHigh"/>

<buttonContainerFilter id="buttonContainerFilter.backShow"  buttonL="button.back" buttonC="button.keybShow" buttonR="NONE"/>
<buttonContainerFilter id="buttonContainerFilter.backShowConnect"  buttonL="button.back" buttonC="button.keybShow" buttonR="button.loginR"/>
<buttonContainerFilter id="buttonContainerFilter.back"      buttonL="button.back" buttonC="button.keybShow" buttonR="NONE"/>
<buttonContainerFilter id="buttonContainerFilter.backShowAdd"  buttonL="button.back" buttonC="button.keybShow" buttonR="button.add"/>
<buttonContainerFilter id="buttonContainerFilter.backShowReply"  buttonL="button.back" buttonC="button.keybShow" buttonR="button.reply"/>
<buttonContainerFilter id="buttonContainerFilter.backShowCompose"  buttonL="button.back" buttonC="button.keybShow" buttonR="button.compose"/>
<buttonContainerFilter id="buttonContainerFilter.backShowMore"  buttonL="button.back"       buttonC="button.keybShow"    buttonR="button.more"/>
<buttonContainerFilter id="buttonContainerFilter.backShowDone"  buttonL="button.back"       buttonC="button.keybShow"    buttonR="button.done"/>
<buttonContainerFilter id="buttonContainerFilter.backShowClearAll"  buttonL="button.back"       buttonC="button.keybShow"    buttonR="button.clearAll"/>
<buttonContainerFilter id="buttonContainerFilter.backDone"  buttonL="button.back"       buttonC="button.keybShow"    buttonR="button.done"/>
<buttonContainerFilter id="buttonContainerFilter.backSend"  buttonL="button.back"       buttonC="button.keybShow"    buttonR="button.send"/>

<buttonContainerDark id="buttonContainerDark.ok"        buttonL="NONE"              buttonR="buttonDark.ok"/>
<buttonContainerDark id="buttonContainerDark.noYes"     buttonL="buttonDark.no"         buttonR="buttonDark.yes"/>
<buttonContainerDark id="buttonContainerDark.back"      buttonL="buttonDark.back"       buttonR="NONE"/>
<buttonContainerDark id="buttonContainerDark.cancel"    buttonL="buttonDark.cancel"     buttonR="NONE"/>
<buttonContainerDark id="buttonContainerDark.done"      buttonL="NONE"              buttonR="buttonDark.done"/>
<buttonContainerDark id="buttonContainerDark.backDone"  buttonL="buttonDark.back"       buttonR="buttonDark.done"/>
<buttonContainerDark id="buttonContainerDark.accDec"    buttonL="buttonDark.decline"    buttonR="buttonDark.accept"/>
<buttonContainerDark id="buttonContainerDark.exit"      buttonL="buttonDark.back"       buttonR="buttonDark.quit"/>
<buttonContainerDark id="buttonContainerDark.quit"      buttonL="NONE"              buttonR="buttonDark.quit"/>
<buttonContainerDark id="buttonContainerDark.quitL"     buttonL="buttonDark.quitL"       buttonR="NONE"/>
<buttonContainerDark id="buttonContainerDark.safety"    buttonL="buttonDark.quitL"       buttonR="buttonDark.agree"/>
<buttonContainerDark id="buttonContainerDark.backEdit"  buttonL="buttonDark.back"       buttonR="buttonDark.edit"/>
<buttonContainerDark id="buttonContainerDark.backShow"  buttonL="buttonDark.back"       buttonC="buttonDark.keybShow"    buttonR="NONE"/>
<buttonContainerDark id="buttonContainerDark.backShowClearAll"  buttonL="buttonDark.back"       buttonC="buttonDark.keybShow"    buttonR="buttonDark.clearAll"/>
<buttonContainerDark id="buttonContainerDark.backShowMore"  buttonL="buttonDark.back"       buttonC="buttonDark.keybShow"    buttonR="buttonDark.more"/>
<buttonContainerDark id="buttonContainerDark.backDetail"    buttonL="buttonDark.back"       buttonR="buttonDark.detail"/>
<buttonContainerDark id="buttonContainerDark.backMore"      buttonL="buttonDark.back"       buttonR="buttonDark.more"/>
<buttonContainerDark id="buttonContainerDark.backLearnMore"  buttonL="buttonDark.back"      buttonR="buttonDark.learnMore"/>
<buttonContainerDark id="buttonContainerDark.backAdd"       buttonL="buttonDark.back"       buttonR="buttonDark.add"/>
<buttonContainerDark id="buttonContainerDark.backSave"      buttonL="buttonDark.back"       buttonR="buttonDark.save"/>
<buttonContainerDark id="buttonContainerDark.backReport"    buttonL="buttonDark.back"       buttonR="buttonDark.report"/>
<buttonContainerDark id="buttonContainerDark.backContinue"  buttonL="buttonDark.back"       buttonR="buttonDark.continue"/>
<buttonContainerDark id="buttonContainerDark.backForecast"  buttonL="buttonDark.back"        buttonR="buttonDark.forecast" buttonC="NONE"/>
<buttonContainerDark id="buttonContainerDark.backBuy"       buttonL="buttonDark.back"        buttonR="buttonDark.buy" buttonC="NONE" fillR="fill.buttonRightSel" fillSelR="fill.buttonRightSelHigh"/>     
<buttonContainerDark id="buttonContainerDark.backCopyrights"  buttonL="buttonDark.back"      buttonR="buttonDark.copyright"/>
<buttonContainerDark id="buttonContainerDark.backSort"      buttonL="buttonDark.back"        buttonR="buttonDark.sort"/>
<buttonContainerDark id="buttonContainerDark.backNext"      buttonL="buttonDark.back"        buttonR="buttonDark.nextText"/>
<buttonContainerDark id="buttonContainerDark.backOk"        buttonL="buttonDark.back"       buttonR="buttonDark.ok"/>
<buttonContainerDark id="buttonContainerDark.backProceed"   buttonL="buttonDark.back"       buttonR="buttonDark.proceed"/>
<buttonContainerDark id="buttonContainerDark.quitContinue"  buttonL="button.quitL"          buttonR="buttonDark.continue"/>
<buttonContainerDark id="buttonContainerDark.quitMySygic"   buttonL="button.quitL"          buttonR="buttonDark.mySygic"/>
<buttonContainerDark id="buttonContainerDark.cancelGoPremium"   buttonL="buttonDark.cancel" buttonR="buttonDark.goPremium"/>
<buttonContainerDark id="buttonContainerDark.friends"       buttonL="buttonDark.back"       buttonR="buttonDark.add"/>
<buttonContainerDark id="buttonContainerDark.optionsDone"   buttonL="buttonDark.options"    buttonR="buttonDark.done"/>
<buttonContainerDark id="buttonContainerDark.laterActivate" buttonL="buttonDark.later"      buttonR="buttonDark.activate"/>
<buttonContainerDark id="buttonContainerDark.laterOk"       buttonL="buttonDark.later"      buttonR="buttonDark.ok"/>
<buttonContainerDark id="buttonContainerDark.continue"      buttonL="NONE"              buttonR="buttonDark.continue"/>
<buttonContainerDark id="buttonContainerDark.cancelContinue"    buttonL="buttonDark.cancel"              buttonR="buttonDark.continue"/>
<buttonContainerDark id="buttonContainerDark.cancelRetry"   buttonL="buttonDark.cancel"   buttonR="buttonDark.retry"/>
<buttonContainerDark id="buttonContainerDark.postponeProceed" buttonL="buttonDark.postpone"   buttonR="buttonDark.proceed"/>
<buttonContainerDark id="buttonContainerDark.skipProceed" buttonL="buttonDark.skip"   buttonR="buttonDark.proceed"/>
<buttonContainerDark id="buttonContainerDark.skipOpen"      buttonL="buttonDark.skip"   buttonR="buttonDark.open"/>
<buttonContainerDark id="buttonContainerDark.cancelActivate"  buttonL="buttonDark.cancel"   buttonR="buttonDark.activate"/>
<buttonContainerDark id="buttonContainerDark.backAutodetect" buttonL="buttonDark.back"      buttonR="buttonDark.autodetect"/>
<buttonContainerDark id="buttonContainerDark.cancelLogin"   buttonL="buttonDark.cancel"      buttonR="buttonDark.loginR"/>
<buttonContainerDark id="buttonContainerDark.login"         buttonL="buttonDark.loginL"      buttonR="buttonDark.done"/>
<buttonContainerDark id="buttonContainerDark.disconnectRetry" buttonL="buttonDark.disconnect"      buttonR="buttonDark.retry"/>
<buttonContainerDark id="buttonContainerDark.anonymousContinue"   buttonL="buttonDark.anonymous"      buttonR="buttonDark.continue"/>
<buttonContainerDark id="buttonContainerDark.select"        buttonL="NONE"      buttonR="buttonDark.select"/>
<buttonContainerDark id="buttonContainerDark.cancelOk"      buttonL="buttonDark.cancel"      buttonR="buttonDark.ok"/>
<buttonContainerDark id="buttonContainerDark.prevNextDone"  buttonL="buttonDark.prev"        buttonC="buttonDark.next" buttonR="buttonDark.done" />
<buttonContainerDark id="buttonContainerDark.next"          buttonL="NONE"                   buttonR="buttonDark.nextText"/>
<buttonContainerDark id="buttonContainerDark.backThumbUp"   buttonL="buttonDark.back"        buttonR="buttonDark.thumbUp"/>
<buttonContainerDark id="buttonContainerDark.backSend"      buttonL="buttonDark.back"        buttonR="buttonDark.send"/>
<buttonContainerDark id="buttonContainerDark.retryOk"       buttonL="buttonDark.retryL"      buttonR="buttonDark.ok"/>
<buttonContainerDark id="buttonContainerDark.exitRetry"     buttonL="buttonDark.quitL"       buttonR="buttonDark.retry"/>
<buttonContainerDark id="buttonContainerDark.skipReportErr"    buttonL="buttonDark.skip"     buttonR="buttonDark.reportErr"/>
<buttonContainerDark id="buttonContainerDark.buy"           buttonL="NONE"                   buttonR="buttonDark.buy"/>

<buttonContainerFilterDark id="buttonContainerFilterDark.backShow"  buttonL="buttonDark.back" buttonC="buttonDark.keybShow" buttonR="NONE"/>
<buttonContainerFilterDark id="buttonContainerFilterDark.back"      buttonL="buttonDark.back" buttonC="NONE" buttonR="NONE"/>
<buttonContainerFilterDark id="buttonContainerFilterDark.backShowAdd"  buttonL="buttonDark.back" buttonC="buttonDark.keybShow" buttonR="buttonDark.add"/>

<?if ios?>
<buttonContainer id="buttonContainer.safety"                buttonL="NONE"       buttonR="button.agree"/>
<buttonContainerDark id="buttonContainerDark.safety"        buttonL="NONE"       buttonR="buttonDark.agree"/>
<buttonContainerDark id="buttonContainerDark.quitContinue"  buttonL="NONE"          buttonR="buttonDark.continue"/>
<buttonContainerDark id="buttonContainerDark.quitMySygic"   buttonL="NONE"          buttonR="buttonDark.mySygic"/>
<?endif ios?>

<!--left buttons negative-->
<button id="button.back"            textStyle="text.buttonLight"     bitmapL2R="bmp.btnBack.l2r" bitmapL2RSel="bmp.btnBackSel.l2r" bitmapR2L="bmp.btnBack.r2l" bitmapR2LSel="bmp.btnBackSel.r2l"  align="left"/>
<button id="button.skip"            textStyle="text.buttonLight"     bitmapL2R="bmp.btnBack.l2r" bitmapL2RSel="bmp.btnBackSel.l2r" bitmapR2L="bmp.btnBack.r2l" bitmapR2LSel="bmp.btnBackSel.r2l"  align="left"/>
<button id="button.cancel"          textStyle="text.buttonLight"/>
<button id="button.later"           textStyle="text.buttonLight"/>
<button id="button.manual"          textStyle="text.buttonLight"/>
<button id="button.no"              textStyle="text.buttonLight"/>
<button id="button.backEdit"        textStyle="text.buttonLight"     bitmapL2R="bmp.btnCancel"       align="left"/>
<button id="button.options"         textStyle="text.buttonLight"/>
<button id="button.decline"         textStyle="text.buttonLight"                                     align="left"/>
<button id="button.loginL"          textStyle="text.buttonLight"                                     align="left"/>
<button id="button.disconnect"      textStyle="text.buttonLight"                                     align="left"/>
<button id="button.anonymous"       textStyle="text.buttonLight"                                     align="left"/>
<button id="button.quitL"           textStyle="text.buttonLight"                                     align="left"/>

<button id="buttonDark.back"            textStyle="text.buttonDark"     bitmapL2R="bmp.btnBack.l2r" bitmapL2RSel="bmp.btnBackSel.l2r" bitmapR2L="bmp.btnBack.r2l" bitmapR2LSel="bmp.btnBackSel.r2l"  align="left"/>
<button id="buttonDark.skip"            textStyle="text.buttonDark"                                    align="left"/>
<button id="buttonDark.skipDisabled"    textStyle="text.buttonDarkDisabled"                                    align="left"/>
<button id="buttonDark.cancel"          textStyle="text.buttonDark"/>
<button id="buttonDark.later"           textStyle="text.buttonDark"/>
<button id="buttonDark.manual"          textStyle="text.buttonDark"/>
<button id="buttonDark.no"              textStyle="text.buttonDark"/>
<button id="buttonDark.backEdit"        textStyle="text.buttonDark"     bitmapL2R="bmp.btnCancel"          align="left"/>
<button id="buttonDark.options"         textStyle="text.buttonDark"/>
<button id="buttonDark.decline"         textStyle="text.buttonDark"                                     align="left"/>
<button id="buttonDark.loginL"          textStyle="text.buttonDark"                                     align="left"/>
<button id="buttonDark.disconnect"      textStyle="text.buttonDark"                                     align="left"/>
<button id="buttonDark.anonymous"       textStyle="text.buttonDark"                                     align="left"/>
<button id="buttonDark.setAllAvoids"    textStyle="text.buttonDark"/>
<button id="buttonDark.quitL"           textStyle="text.buttonDark"                                     align="left"/>
<button id="buttonDark.postpone"        textStyle="text.buttonDark"/>

<!--right buttons positive-->
<button id="button.ok"              textStyle="text.buttonLight"    bitmapL2R="bmp.btnDone" bitmapL2RSel="bmp.btnDoneSel"            align="right"/>
<button id="button.done"            textStyle="text.buttonLight"    bitmapL2R="bmp.btnDone" bitmapL2RSel="bmp.btnDoneSel"            align="right"/>
<button id="button.activate"        textStyle="text.buttonLight"                                     align="right"/>
<button id="button.add"             textStyle="text.buttonLight"    bitmapL2R="bmp.btnMore.l2r" bitmapL2RSel="bmp.btnMoreSel.l2r" bitmapR2L="bmp.btnMore.r2l" bitmapR2LSel="bmp.btnMoreSel.r2l" align="right"/>
<button id="button.edit"            textStyle="text.buttonLight"    bitmapL2R="bmp.btnEdit.l2r" bitmapL2RSel="bmp.btnEditSel.l2r" bitmapR2L="bmp.btnEdit.r2l" bitmapR2LSel="bmp.btnEditSel.r2l" align="right"/>
<button id="button.detail"          textStyle="text.buttonLight"                                     align="right"/>
<button id="button.save"            textStyle="text.buttonLight"    bitmapL2R="bmp.btnDone" bitmapL2RSel="bmp.btnDoneSel"            align="right"/>
<button id="button.quit"            textStyle="text.buttonLight"                                     align="right"/>
<button id="button.exit"            textStyle="text.buttonLight"                                     align="right"/>
<button id="button.more"            textStyle="text.buttonLight"    bitmapL2R="bmp.btnMore.l2r" bitmapL2RSel="bmp.btnMoreSel.l2r" bitmapR2L="bmp.btnMore.r2l" bitmapR2LSel="bmp.btnMoreSel.r2l" align="right"/>
<button id="buttonDark.learnMore"       textStyle="text.buttonDark"                                     align="right"/>
<button id="button.automatic"       textStyle="text.buttonLight"                                     align="right"/>
<button id="button.continue"        textStyle="text.buttonLight"                                     align="right"/>
<button id="button.retry"           textStyle="text.buttonLight"                                     align="right"/>
<button id="button.yes"             textStyle="text.buttonLight"                                     align="right"/>
<button id="button.accept"          textStyle="text.buttonLight"                                     align="right"/>
<button id="button.doneEdit"        textStyle="text.buttonLight"    bitmapL2R="bmp.btnOk"               align="right"/>
<button id="button.autodetect"      textStyle="text.buttonLight"                                     align="right"/>
<button id="button.loginR"          textStyle="text.buttonLight"                                     align="right"/>
<button id="button.select"          textStyle="text.buttonLight"                                     align="right"/>
<button id="button.next"            textStyle="text.buttonLight"    bitmapL2R="bmp.btnNext.l2r" bitmapL2RSel="bmp.btnNextSel.l2r" bitmapR2L="bmp.btnNext.r2l" bitmapR2LSel="bmp.btnNextSel.r2l"  align="center"/>
<button id="button.nextText"        textStyle="text.buttonLight"                                     align="right"/>
<button id="button.optionsR"        textStyle="text.buttonLight"                                     align="right"/>
<button id="button.forecast"        textStyle="text.buttonLight"                                     align="right"/>
<button id="button.copyright"       textStyle="text.buttonLight"                                     align="right"/>
<button id="button.compose"         textStyle="text.buttonLight"                                     align="right"/>
<button id="button.send"            textStyle="text.buttonLight"                                     align="right"/>
<button id="button.buy"             textStyle="text.buttonLight"                                     align="right"/>
<button id="button.clearAll"        textStyle="text.buttonLight"                                     align="right"/>
<button id="button.services"        textStyle="text.buttonLight"                                     align="right"/>
<button id="button.shopMore"        textStyle="text.buttonLight"                                     align="right"/>
<button id="button.reply"           textStyle="text.buttonLight"                                     align="right"/>
<button id="button.sort"            textStyle="text.buttonLight"                                     align="right"/>
<button id="button.agree"           textStyle="text.buttonLight"                                     align="right"/>
<button id="button.menu"            textStyle="text.buttonLight"                                     align="right"/>
<button id="button.set"             textStyle="text.buttonLight"                                     align="right"/>
<button id="button.group"           textStyle="text.buttonLight"                                     align="right"/>
<button id="button.list"            textStyle="text.buttonLight"                                     align="right"/>
<button id="button.setAllAvoids"    textStyle="text.buttonLight"                                     align="right"/>
<button id="button.share"           textStyle="text.buttonLight"                                     align="right"/>
<button id="button.createNew"       textStyle="text.buttonLight"                                     align="right"/>

<!--right buttons positive-->
<button id="buttonDark.ok"              textStyle="text.buttonDark"    bitmapL2R="bmp.btnDone" bitmapL2RSel="bmp.btnDoneSel"            align="right"/>
<button id="buttonDark.done"            textStyle="text.buttonDark"    bitmapL2R="bmp.btnDone" bitmapL2RSel="bmp.btnDoneSel"            align="right"/>
<button id="buttonDark.activate"        textStyle="text.buttonDark"                                     align="right"/>
<button id="buttonDark.add"             textStyle="text.buttonDark"    bitmapL2R="bmp.btnMore.l2r" bitmapL2RSel="bmp.btnMoreSel.l2r" bitmapR2L="bmp.btnMore.r2l" bitmapR2LSel="bmp.btnMoreSel.r2l" align="right"/>
<button id="buttonDark.edit"            textStyle="text.buttonDark"    bitmapL2R="bmp.btnEdit.l2r" bitmapL2RSel="bmp.btnEditSel.l2r" bitmapR2L="bmp.btnEdit.r2l" bitmapR2LSel="bmp.btnEditSel.r2l" align="right"/>
<button id="buttonDark.detail"          textStyle="text.buttonDark"                                     align="right"/>
<button id="buttonDark.save"            textStyle="text.buttonDark"    bitmapL2R="bmp.btnDone" bitmapL2RSel="bmp.btnDoneSel"            align="right"/>
<button id="buttonDark.report"          textStyle="text.buttonDark"    bitmapL2R="bmp.btnDone" bitmapL2RSel="bmp.btnDoneSel"            align="right"/>
<button id="buttonDark.quit"            textStyle="text.buttonDark"                                     align="right"/>
<button id="buttonDark.exit"            textStyle="text.buttonDark"                                     align="right"/>
<button id="buttonDark.more"            textStyle="text.buttonDark"    bitmapL2R="bmp.btnMore.l2r" bitmapL2RSel="bmp.btnMoreSel.l2r" bitmapR2L="bmp.btnMore.r2l" bitmapR2LSel="bmp.btnMoreSel.r2l" align="right"/>
<button id="buttonDark.automatic"       textStyle="text.buttonDark"                                     align="right"/>
<button id="buttonDark.continue"        textStyle="text.buttonDark"                                     align="right"/>
<button id="buttonDark.mySygic"         textStyle="text.buttonDark"                                     align="right"/>
<button id="buttonDark.goPremium"       textStyle="text.buttonDark"                                     align="right"/>
<button id="buttonDark.retry"           textStyle="text.buttonDark"                                     align="right"/>
<button id="buttonDark.retryL"          textStyle="text.buttonDark"                                     align="left"/>
<button id="buttonDark.yes"             textStyle="text.buttonDark"                                     align="right"/>
<button id="buttonDark.accept"          textStyle="text.buttonDark"                                     align="right"/>
<button id="buttonDark.open"            textStyle="text.buttonDark"                                     align="right"/>
<button id="buttonDark.doneEdit"        textStyle="text.buttonDark"    bitmapL2R="bmp.btnOk"               align="right"/>
<button id="buttonDark.autodetect"      textStyle="text.buttonDark"                                     align="right"/>
<button id="buttonDark.loginR"          textStyle="text.buttonDark"                                     align="right"/>
<button id="buttonDark.select"          textStyle="text.buttonDark"                                     align="right"/>
<button id="buttonDark.next"            textStyle="text.buttonDark"    bitmapL2R="bmp.btnNext.l2r" bitmapL2RSel="bmp.btnNextSel.l2r" bitmapR2L="bmp.btnNext.r2l" bitmapR2LSel="bmp.btnNextSel.r2l" align="center"/>
<button id="buttonDark.nextText"        textStyle="text.buttonDark"                                     align="right"/>
<button id="buttonDark.optionsR"        textStyle="text.buttonDark"                                     align="right"/>
<button id="buttonDark.forecast"        textStyle="text.buttonDark"                                     align="right"/>
<button id="buttonDark.copyright"       textStyle="text.buttonDark"                                     align="right"/>
<button id="buttonDark.compose"         textStyle="text.buttonDark"                                     align="right"/>
<button id="buttonDark.send"            textStyle="text.buttonDark"                                     align="right"/>
<button id="buttonDark.buy"             textStyle="text.buttonDark"                                     align="right"/>
<button id="buttonDark.clearAll"        textStyle="text.buttonDark"                                     align="right"/>
<button id="buttonDark.reply"           textStyle="text.buttonDark"                                     align="right"/>
<button id="buttonDark.sort"            textStyle="text.buttonDark"                                     align="right"/>
<button id="buttonDark.agree"           textStyle="text.buttonDark"                                     align="right"/>
<button id="buttonDark.thumbUp"         textStyle="text.buttonDark"     bitmapL2R="bmp.btnThumbUp" bitmapL2RSel="bmp.btnThumbUpSel"    align="right"/>
<button id="buttonDark.proceed"         textStyle="text.buttonDark"                                      align="right"/>
<button id="buttonDark.reportErr"       textStyle="text.buttonDark"                                     align="right"/>

<!--centre button-->
<button id="button.keybShow"        textStyle="text.buttonLight"     bitmapL2R="bmp.btnFilter"          align="center"/>
<button id="button.prev"            textStyle="text.buttonLight"     bitmapL2R="bmp.btnPrev.l2r"   bitmapL2RSel="bmp.btnPrevSel.l2r" bitmapR2L="bmp.btnPrev.r2l"   bitmapR2lSel="bmp.btnPrevSel.r2l" align="center"/>

<!--centre button-->
<button id="buttonDark.keybShow"        textStyle="text.buttonDark"     bitmapL2R="bmp.btnFilter"          align="center"/>
<button id="buttonDark.prev"            textStyle="text.buttonDark"                                     align="center"/>


<!--scrollbar buttons-->
<button id="button.scrollbar.up"        bitmapL2R="bmp.scrollUp"       bitmapL2RSel="bmp.scrollUpSel"      align="center" textStyle="NONE"/>
<button id="button.scrollbar.down"      bitmapL2R="bmp.scrollDown"     bitmapL2RSel="bmp.scrollDownSel"    align="center" textStyle="NONE"/>

<button id="button.scrollbar.dark.up"       bitmapL2R="bmp.scrollUpDark"       bitmapL2RSel="bmp.scrollUpSelDark"      align="center" textStyle="NONE"/>
<button id="button.scrollbar.dark.down"     bitmapL2R="bmp.scrollDownDark"     bitmapL2RSel="bmp.scrollDownSelDark"      align="center" textStyle="NONE"/>

<button id="button.scrollbar.light.up"      bitmapL2R="bmp.scrollUpLight"       bitmapL2RSel="bmp.scrollUpSelLight"      align="center" textStyle="NONE"/>
<button id="button.scrollbar.light.down"    bitmapL2R="bmp.scrollDownLight"     bitmapL2RSel="bmp.scrollDownSelLight"      align="center" textStyle="NONE"/>


<!-- ### OTHER ###-->
<?if portrait?>
    <splashScreen id="splash" fileC="?_p.dat" fileBL="?_pBL.dat" fileBC="?_pBC.dat" fileBR="?_pBR.dat" fileTL="?_pTL.dat" fileTC="?_pTC.dat" fileTR="?_pTR.dat"/> 
<?endif portrait?>
<?if landscape?>
    <splashScreen id="splash" fileC="?_l.dat" fileBL="?_lBL.dat" fileBC="?_lBC.dat" fileBR="?_lBR.dat" fileTL="?_lTL.dat" fileTC="?_lTC.dat" fileTR="?_lTR.dat"/> 
<?endif landscape?>

<!-- ###################################################################################################
     ########################################### INCIDENTS  ############################################
     ###################################################################################################-->
  
<!-- #### INCIDENTS MENU #### -->
    <dialog id="reportIncident.dialog" frame="reportIncident.frame" bottomWnd="buttonContainer.back"/>
    <frameDark id="reportIncident.frame" static="reportIncident.static"/>
    <staticFrameDark id="reportIncident.static"/>
  
	<menu id="reportIncident.menu" maxItemWidth="=#100000" maxItemHeight="=#100000"
	    items="
		menu.reportIncident.police
		menu.reportIncident.incident"/>

    <menuItem id="menu.reportIncident.police"      action="240" bitmap="reportIncident.police.icon"/>
    <menuItem id="menu.reportIncident.incident"    action="241" bitmap="reportIncident.incident.icon"/>
	<bitmapIcon id="reportIncident.police.icon(?)"    path="GuiMenu\_navi\police(?).png"/>	
	<bitmapIcon id="reportIncident.incident.icon(?)"  path="GuiMenu\_navi\dangePlace(?).png"/>
<!-- #### INCIDENTS MENU #### -->

<!-- ###################################################################################################
     ########################################### REST  #################################################
     ###################################################################################################-->

<?include "lbmenu.xml"?>
<?include "search.xml" ?>
<?include "myneigh.xml"?>
<?include "mypredict.xml"?>
<?include "poiedit.xml"?>
<?include "cityinfo.xml"?>
<?include "settings.xml"?>
<?include "friends.xml" ?>
<?include "route.xml"?>
<?include "jobs.xml"?>
<?include "weather.xml"?>
<?include "store.xml" ?>
<?include "traffic.xml"?>
<?include "messages.xml"?>
<?include "extra.xml"?>
<?include "travelbook.xml"?>

<?include "keyboards.xml" ?>
<?include "flags.xml" ?>






	<dialog id="test.dialog" bottomWnd="buttonContainer.back" frame="test.frame" listbox="test.list" />
	<frameDark id="test.frame" static="test.static" />
	<static id="test.static" />
	<listBox2Light id="test.list" />





</skin>
